With the recent rework, this pesky issue has returned.
OS scaling seems to be doing weird shit when converting BufferedImage to Compose ImageBitmap
It seems to not pack() correctly as if the image is bigger than it really is (it's not)
The only workaround is to manually adjust the size of the game window depending on resolution and scale, which of course is not ideal.
This will take some debugging.
This effects Windows and Linux
With the recent rework, this pesky issue has returned.
OS scaling seems to be doing weird shit when converting BufferedImage to Compose ImageBitmap
It seems to not pack() correctly as if the image is bigger than it really is (it's not)
The only workaround is to manually adjust the size of the game window depending on resolution and scale, which of course is not ideal.
This will take some debugging.
This effects Windows and Linux