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Line.cpp
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93 lines (86 loc) · 2.86 KB
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#include "Line.h"
using namespace Tools;
Line::Line()
{
}
Line::~Line()
{
}
void Line::process(Canvas &canvasMain, Canvas &canvasTemp,
const MouseState &mouse, const PaintParameters ¶m)
{
canvasTemp.clear();
if (!m_leftClicked && mouse.isLeftPressed())
{
if (mouse.isOnCanvas())
{
m_lineStart = mouse.getPos();
m_lineStart -= canvasMain.getPos();
m_startOnCanvas = true;
}
else
{
m_startOnCanvas = false;
}
}
else if (m_leftClicked && mouse.isLeftPressed() && m_startOnCanvas)
{
m_lineEnd = mouse.getPos();
m_lineEnd -= canvasMain.getPos();
drawLine(*canvasTemp.ptr(), m_lineStart, m_lineEnd, param);
}
else if (m_leftClicked && !mouse.isLeftPressed() && m_startOnCanvas)
{
drawLine(*canvasMain.ptr(), m_lineStart, m_lineEnd, param);
}
m_leftClicked = mouse.isLeftPressed();
}
void Line::drawLine(sf::RenderTarget &target,
const sf::Vector2i &start, const sf::Vector2i &end,
const PaintParameters ¶m)
{
int h = target.getSize().y;
// Оптимизация: при минимальной толщине можно рисовать одной линией
if (param.width <= 1)
{
sf::Vertex line[] =
{
sf::Vertex(sf::Vector2f(start.x, h - start.y), param.color),
sf::Vertex(sf::Vector2f(end.x, h - end.y), param.color)
};
target.draw(line, 2, sf::Lines);
}
else
{
float length = sqrtf(powf(end.x - start.x, 2)
+ powf(end.y - start.y, 2));
// Оптимизация: При малом размере достаточно
// рисовать только крайние точки
if (length > 2.f)
{
float angle;
// определение угла между осью Х и конечной точкой
angle = atan2f(end.y - start.y, end.x - start.x);
// инверсия угла (из-за особенностей вывода в текстуру)
angle = -angle;
// радианы в градусы
angle *= 180.f / 3.141592f;
sf::Vector2f size(length, param.width);
sf::RectangleShape line;
line.setOrigin(0, size.y / 2.f);
line.setSize(size);
line.setPosition(start.x, h - start.y);
line.setFillColor(param.color);
line.rotate(angle);
target.draw(line);
}
sf::CircleShape point;
point.setFillColor(param.color);
point.setRadius(param.width / 2.f);
point.setOrigin(param.width / 2.f, param.width / 2.f);
point.setPosition(start.x, h - start.y);
target.draw(point);
point.setPosition(end.x, h - end.y);
target.draw(point);
}
}