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Copy pathyEngine.cpp
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255 lines (203 loc) · 10.1 KB
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#include "yEngine.h"
#include "OgreGL3PlusPlugin.h"
#include "OgreGL3PlusRenderSystem.h"
#include "OgreParticleFXPlugin.h"
#include "OgreD3D11Plugin.h"
#include "OgreD3D11RenderSystem.h"
#include "OgreWindow.h"
#include "OgreTextureGpu.h"
#include "OgreTextureGpuManager.h"
#include "OgreProfiler.h"
yEngine::yEngine(){
}
yEngine::~yEngine(){
}
void yEngine::init(){
//Init Ogre::Root, with no cfg Files
mRoot = new Ogre::Root("","");
//Install RenderSystem Plugin
// Ogre::GL3PlusPlugin* glPlugin = OGRE_NEW Ogre::GL3PlusPlugin();
// Ogre::Root::getSingleton().installPlugin(glPlugin);
//Install RenderSystem Plugin
Ogre::D3D11Plugin* d3dPlugin = OGRE_NEW Ogre::D3D11Plugin();
mRoot->installPlugin(d3dPlugin);
//Install ParticleFX Plugin
Ogre::ParticleFXPlugin* pfxPlugin = OGRE_NEW Ogre::ParticleFXPlugin();
mRoot->installPlugin(pfxPlugin);
//Use the first available Renderer
Ogre::RenderSystem* renderSys = mRoot->getAvailableRenderers()[0];
mRoot->setRenderSystem(renderSys);
//Initialize Root
mRoot->initialise(false);
mRoot->addFrameListener(this);
#ifdef USE_QT_WINDOW
//Create a QtWindow with a widgetContainer
mOgreWidget = new OgreWidget();
#else
//Initialize renderWindow
Ogre::NameValuePairList params;
params["gamma"] = "true";
Ogre::Window* renderWindow = mRoot->createRenderWindow("OgreTest", 1280, 720, false, ¶ms);
#endif
//Create the SceneManager
sceneManager = mRoot->createSceneManager( Ogre::ST_GENERIC, 4, "SceneManager" );
//Create the MainCamera
Ogre::Camera* mainCamera = sceneManager->createCamera("Camera");
mainCamera->setAutoAspectRatio(true);
mainCamera->setNearClipDistance(0.01);
mainCamera->setFarClipDistance(1000.0);
//And attach it to a SceneNode
mainCameraNode = sceneManager->getRootSceneNode()->createChildSceneNode();
mainCamera->detachFromParent();
mainCameraNode->attachObject(mainCamera);
mainCamera->setPosition(0,300,300);
mainCamera->setDirection(Ogre::Vector3(0,0,0)-mainCamera->getPosition());
//Create a directional Light
Ogre::Light* directionalLight = sceneManager->createLight();
directionalLight->setDiffuseColour(1, 1, 1);
directionalLight->setType(Ogre::Light::LT_DIRECTIONAL);
Ogre::SceneNode* lightNode = sceneManager->getRootSceneNode()->createChildSceneNode();
lightNode->attachObject(directionalLight);
directionalLight->setDirection(Ogre::Vector3(-1, -1, -1));
directionalLight->setPowerScale(1);
//Add media folder
Ogre::ResourceGroupManager::getSingleton().addResourceLocation("./media/","FileSystem");
Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups( true );
//Create a basic Workspace
mRoot->getCompositorManager2()->createBasicWorkspaceDef("sceneworkspace", Ogre::ColourValue::Black);
#ifdef USE_QT_WINDOW
mRoot->getCompositorManager2()->addWorkspace(sceneManager, mOgreWidget->mOgreRenderWindow->getTexture(), mainCamera, "sceneworkspace", true);
#else
mRoot->getCompositorManager2()->addWorkspace(sceneManager, renderWindow->getTexture(), mainCamera, "sceneworkspace", true);
#endif
//register HLMS
Ogre::String rootHlmsFolder = "../../yoyEngine/media/";
//For retrieval of the paths to the different folders needed
Ogre::String mainFolderPath;
Ogre::StringVector libraryFoldersPaths;
Ogre::StringVector::const_iterator libraryFolderPathIt;
Ogre::StringVector::const_iterator libraryFolderPathEn;
Ogre::ArchiveManager &archiveManager = Ogre::ArchiveManager::getSingleton();
{
//Create & Register HlmsUnlit
//Get the path to all the subdirectories used by HlmsUnlit
Ogre::HlmsUnlit::getDefaultPaths( mainFolderPath, libraryFoldersPaths );
Ogre::Archive *archiveUnlit = archiveManager.load( rootHlmsFolder + mainFolderPath,
"FileSystem", true );
Ogre::ArchiveVec archiveUnlitLibraryFolders;
libraryFolderPathIt = libraryFoldersPaths.begin();
libraryFolderPathEn = libraryFoldersPaths.end();
while( libraryFolderPathIt != libraryFolderPathEn )
{
Ogre::Archive *archiveLibrary =
archiveManager.load( rootHlmsFolder + *libraryFolderPathIt, "FileSystem", true );
archiveUnlitLibraryFolders.push_back( archiveLibrary );
++libraryFolderPathIt;
}
//Create and register the unlit Hlms
mHlmsUnlit = OGRE_NEW Ogre::HlmsUnlit( archiveUnlit, &archiveUnlitLibraryFolders );
Ogre::Root::getSingleton().getHlmsManager()->registerHlms( mHlmsUnlit );
}
{
//Create & Register HlmsPbs
//Do the same for HlmsPbs:
Ogre::HlmsPbs::getDefaultPaths( mainFolderPath, libraryFoldersPaths );
Ogre::Archive *archivePbs = archiveManager.load( rootHlmsFolder + mainFolderPath,
"FileSystem", true );
//Get the library archive(s)
Ogre::ArchiveVec archivePbsLibraryFolders;
libraryFolderPathIt = libraryFoldersPaths.begin();
libraryFolderPathEn = libraryFoldersPaths.end();
while( libraryFolderPathIt != libraryFolderPathEn )
{
Ogre::Archive *archiveLibrary =
archiveManager.load( rootHlmsFolder + *libraryFolderPathIt, "FileSystem", true );
archivePbsLibraryFolders.push_back( archiveLibrary );
++libraryFolderPathIt;
}
//Create and register
mHlmsPbs = OGRE_NEW Ogre::HlmsPbs( archivePbs, &archivePbsLibraryFolders );
Ogre::Root::getSingleton().getHlmsManager()->registerHlms( mHlmsPbs );
}
//configure shadow quality
mHlmsPbs->setShadowSettings(Ogre::HlmsPbs::PCF_4x4);
//Get the cube Mesh
Ogre::v1::MeshPtr cubeMesh = Ogre::v1::MeshManager::getSingletonPtr()->load("cube.mesh",Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
cubeMeshV2 = Ogre::MeshManager::getSingleton().createManual( "cubeV2.mesh", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME );
//Import the v1 mesh to v2 format
cubeMeshV2->importV1( cubeMesh.get(), true, true, true );
cubeMesh->unload();
//create a datablock (material)
Ogre::String datablockName = "CubeMat";
Ogre::HlmsPbsDatablock* cubeDatablock = static_cast<Ogre::HlmsPbsDatablock*>(
mHlmsPbs->createDatablock( datablockName,
datablockName,
Ogre::HlmsMacroblock(),
Ogre::HlmsBlendblock(),
Ogre::HlmsParamVec() ) );
//set the diffuse texture
Ogre::TextureGpuManager *textureManager = Ogre::Root::getSingletonPtr()->getRenderSystem()->getTextureGpuManager();
Ogre::TextureGpu* diffuseTexture = textureManager->createOrRetrieveTexture(
"grid.png",
Ogre::GpuPageOutStrategy::Discard,
Ogre::TextureFlags::AutomaticBatching | Ogre::TextureFlags::PrefersLoadingFromFileAsSRGB,
Ogre::TextureTypes::Type2D,
Ogre::ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME );
diffuseTexture->scheduleTransitionTo( Ogre::GpuResidency::Resident );
cubeDatablock->setTexture( Ogre::PBSM_DIFFUSE, diffuseTexture );
//set some values
cubeDatablock->setDiffuse(Ogre::Vector3(1,1,1));
cubeDatablock->setFresnel(Ogre::Vector3::UNIT_SCALE*0.1,false);
cubeDatablock->setSpecular(Ogre::Vector3(0,0,0));
cubeDatablock->setRoughness(0.9);
//Create a Cube
Ogre::Item* cubeItem = sceneManager->createItem(cubeMeshV2);
cubeNode = sceneManager->getRootSceneNode()->createChildSceneNode();
cubeNode->attachObject(cubeItem);
cubeNode->setScale(Ogre::Vector3(0.6,0.25,1.5));
//cubeNode->scale( Ogre::Vector3::UNIT_SCALE*0.2 );
cubeNode->setPosition(0,0,0);
cubeItem->setDatablock(cubeDatablock);
//some child cubes to make it look like a plane
{
Ogre::Item* cubeItem = sceneManager->createItem(cubeMeshV2);
Ogre::SceneNode* childCubeNode = cubeNode->createChildSceneNode();
childCubeNode->attachObject(cubeItem);
childCubeNode->scale(Ogre::Vector3(2,0.1,0.4));
cubeItem->setDatablock(cubeDatablock);
}
{
Ogre::Item* cubeItem = sceneManager->createItem(cubeMeshV2);
Ogre::SceneNode* childCubeNode = cubeNode->createChildSceneNode();
childCubeNode->attachObject(cubeItem);
childCubeNode->scale(Ogre::Vector3(0.1,2,1));
cubeItem->setDatablock(cubeDatablock);
}
//emit some particles
Ogre::ParticleSystem* newParticleSystem = sceneManager->createParticleSystem( 1000 );
newParticleSystem->setDefaultDimensions(50,50);
newParticleSystem->setIterationInterval(0.033);
newParticleSystem->setKeepParticlesInLocalSpace(false);
Ogre::SceneNode* node = cubeNode->createChildSceneNode();
node->scale(Ogre::Vector3::UNIT_SCALE);
node->setPosition(0,0,0);
node->attachObject( newParticleSystem );
Ogre::BoxEmitter* newEmitter = (Ogre::BoxEmitter*)newParticleSystem->addEmitter("Box");
newEmitter->setWidth( 1 );
newEmitter->setHeight( 1 );
newEmitter->setDepth( 1 );
newEmitter->setTimeToLive( 3 );
newEmitter->setParticleVelocity( 200 );
newEmitter->setEmissionRate( 10 );
Ogre::HlmsUnlitDatablock *datablock = static_cast<Ogre::HlmsUnlitDatablock*>( Ogre::Root::getSingletonPtr()->getHlmsManager()->getHlms( Ogre::HLMS_UNLIT )->createDatablock( "particleMat", "particleMat", Ogre::HlmsMacroblock(), Ogre::HlmsBlendblock(), Ogre::HlmsParamVec()) );
newParticleSystem->setMaterialName("particleMat");
Ogre::Profiler::getSingleton().setEnabled(true);
}
void yEngine::startRender(){
mRoot->startRendering();
}
bool yEngine::frameRenderingQueued(const Ogre::FrameEvent &evt){
//rotate the cube
cubeNode->rotate( Ogre::Quaternion( Ogre::Radian( Ogre::Degree( 50 * evt.timeSinceLastFrame ).valueRadians() ), Ogre::Vector3::UNIT_Y ) );
return true;
}