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Level
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355 lines (306 loc) · 8.44 KB
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package com.cs2114.dungeonescape;
// -------------------------------------------------------------------------
/**
* Level handles all of the data manipulation of the dungeon escape game
*
* @author Joe Bruzek, Yash Pant, Marcus Stewart
* @version Dec 4, 2013
*/
public class Level
{
private Location currentLocation;
private Location start;
private Location goal;
private Cell[][] dungeon;
private DoublyLinkedList<Location> path;
// ----------------------------------------------------------
/**
* Create a new Level object.
*
* @param level
* a string representation of the level
*/
public Level(String level)
{
dungeon = new Cell[20][20];
for (int y = 0; y < 20; y++)
{
for (int x = 0; x < 20; x++)
{
char current = level.charAt(x + y * 20);
if (current == '3')
{
dungeon[x][y] = Cell.WALL;
}
else if (current == '2')
{
dungeon[x][y] = Cell.HAZARD;
}
else if (current == '1')
{
dungeon[x][y] = Cell.OPEN_PATH;
}
}
}
start =
new Location(
Character.getNumericValue(level.charAt(400))
+ Character.getNumericValue(level.charAt(401))
+ Character.getNumericValue(level.charAt(402)),
Character.getNumericValue(level.charAt(403))
+ Character.getNumericValue(level.charAt(404))
+ Character.getNumericValue(level.charAt(405)));
goal =
new Location(
Character.getNumericValue(level.charAt(406))
+ Character.getNumericValue(level.charAt(407))
+ Character.getNumericValue(level.charAt(408)),
Character.getNumericValue(level.charAt(409))
+ Character.getNumericValue(level.charAt(410))
+ Character.getNumericValue(level.charAt(411)));
currentLocation = start;
path = new DoublyLinkedList<Location>();
path.add(currentLocation);
}
/**
* reset the path
*/
public void resetPath()
{
path = new DoublyLinkedList<Location>();
setCurrentLocation(start);
}
/**
* set the current location
*
* @param loc
* the location to be the new current
*/
public void setCurrentLocation(Location loc)
{
currentLocation = loc;
path.add(loc);
}
/**
* return the current location in a location object
*
* @return the current location
*/
public Location getCurrentLocation()
{
return currentLocation;
}
/**
* gets the starting location for this level
*
* @return the location of the start
*/
public Location getStart()
{
return start;
}
/**
* gets the goal location for this level
*
* @return the location of the goal
*/
public Location getGoal()
{
return goal;
}
/**
* return the list that holds the path of the dungeon explorer
*
* @return the path through the dungeon
*/
public DoublyLinkedList<Location> getPath()
{
return path;
}
/**
* set the cell to a specific cell value If the cell is the start or the
* goal, nothing happens
*
* @param loc
* the location to have the cell changed
* @param cell
* the cell value for the location to be changed to
*/
public void setCell(Location loc, Cell cell)
{
if (!loc.equals(start) && !loc.equals(goal))
{
dungeon[loc.x()][loc.y()] = cell;
}
}
/**
* set the goal location cannot be a wall or a hazard
*
* @param loc
* the location to place the goal
*/
public void setGoal(Location loc)
{
if (getCell(loc) != Cell.WALL && getCell(loc) != Cell.HAZARD)
{
goal = loc;
}
}
/**
* set the start location cannot be a wall or a hazard
*
* @param loc
* the location to place the start
*/
public void setStart(Location loc)
{
if (getCell(loc) != Cell.WALL && getCell(loc) != Cell.HAZARD)
{
start = loc;
path.clear();
setCurrentLocation(loc);
}
}
/**
* get the value of the cell at the location
*
* @param loc
* the location to get the cell value
* @return the cell at the location
*/
public Cell getCell(Location loc)
{
return dungeon[loc.x()][loc.y()];
}
/**
* restart the dungeon level all path is removed and changed to open path
* start and goal are reset to their original locations
*
* @param level
* sting representation of the level
*/
public void restart(String level)
{
for (int y = 0; y < 20; y++)
{
for (int x = 0; x < 20; x++)
{
char current = level.charAt(x + y * 20);
if (current == '3')
{
dungeon[x][y] = Cell.WALL;
}
else if (current == '2')
{
dungeon[x][y] = Cell.HAZARD;
}
else if (current == '1')
{
dungeon[x][y] = Cell.OPEN_PATH;
}
}
}
start = new Location(level.charAt(401), level.charAt(401));
goal = new Location(level.charAt(402), level.charAt(403));
path.clear();
currentLocation = start;
}
/**
* move to the east adds the farthest east cell that can be moved to to the
* top of the path
*/
public void east()
{
int x = currentLocation.x();
int y = currentLocation.y();
boolean temp = true;
while (temp)
{
if ((x == goal.x() && y == goal.y())
|| getCell(new Location(x + 1, y)).equals(Cell.WALL))
{
path.add(new Location(x, y));
currentLocation = new Location(x, y);
temp = false;
x++;
}
else
{
x++;
}
}
}
/**
* move to the west adds the farthest west cell that can be moved to to the
* top of the path
*/
public void west()
{
int x = currentLocation.x();
int y = currentLocation.y();
boolean temp = true;
while (temp)
{
if ((x == goal.x() && y == goal.y())
|| getCell(new Location(x - 1, y)).equals(Cell.WALL))
{
path.add(new Location(x, y));
currentLocation = new Location(x, y);
temp = false;
x--;
}
else
{
x--;
}
}
}
/**
* move to the north adds the farthest north cell that can be moved to to
* the top of the path
*/
public void north()
{
int x = currentLocation.x();
int y = currentLocation.y();
boolean temp = true;
while (temp)
{
if ((x == goal.x() && y == goal.y())
|| getCell(new Location(x, y - 1)).equals(Cell.WALL))
{
path.add(new Location(x, y));
currentLocation = new Location(x, y);
temp = false;
}
else
{
y--;
}
}
}
/**
* move to the south adds the farthest south cell that can be moved to to
* the top of the path
*/
public void south()
{
int x = currentLocation.x();
int y = currentLocation.y();
boolean temp = true;
while (temp)
{
if ((x == goal.x() && y == goal.y())
|| getCell(new Location(x, y + 1)).equals(Cell.WALL))
{
path.add(new Location(x, y));
currentLocation = new Location(x, y);
temp = false;
}
else
{
y++;
}
}
}
}