So I had a run with this thing, and while its great work, the meshes where kind of messy, lots of flipped normals and unnecessary triangles. I havent had much luck convincing blender to clean up the meshes either.
Have you any advice on how to fix up the exported geometry. At this stage its kind of really only good for colliders, but Godot can already do that natively.
So I had a run with this thing, and while its great work, the meshes where kind of messy, lots of flipped normals and unnecessary triangles. I havent had much luck convincing blender to clean up the meshes either.
Have you any advice on how to fix up the exported geometry. At this stage its kind of really only good for colliders, but Godot can already do that natively.