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TicketMachine.java
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78 lines (72 loc) · 1.97 KB
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/**
* TicketMachine models a naive ticket machine that issues
* flat-fare tickets.
* The price of a ticket is specified via the constructor.
* It is a naive machine in the sense that it trusts its users
* to insert enough money before trying to print a ticket.
* It also assumes that users enter sensible amounts.
*
* @author David J. Barnes and Michael Kolling
* @version 2008.03.30
*/
public class TicketMachine
{
// The price of a ticket from this machine.
private int price;
// The amount of money entered by a customer so far.
private int balance;
// The total amount of money collected by this machine.
private int total;
/**
* Create a machine that issues tickets of the given price.
* Note that the price must be greater than zero, and there
* are no checks to ensure this.
*/
public TicketMachine(int ticketCost)
{
price = ticketCost;
balance = 0;
total = 0;
}
/**
* Return the price of a ticket.
*/
public int getPrice()
{
return price;
}
/**
* Return the amount of money already inserted for the
* next ticket.
*/
public int getBalance()
{
return balance;
}
/**
* Receive an amount of money in cents from a customer.
*/
public void insertMoney(int amount)
{
balance = balance + amount;
}
/**
* Print a ticket.
* Update the total collected and
* reduce the balance to zero.
*/
public void printTicket()
{
// Simulate the printing of a ticket.
System.out.println("##################");
System.out.println("# The BlueJ Line");
System.out.println("# Ticket");
System.out.println("# " + price + " cents.");
System.out.println("##################");
System.out.println();
// Update the total collected with the balance.
total = total + balance;
// Clear the balance.
balance = 0;
}
}