This project uses fixed pipeline of OpenGL back-end. It very useful with hardware with OpenGL2.0 and earlier one. But user interface may be more complicated and needs even more high performance operations, that can be provided by OpenGL4.0 standards and newer.
This project uses fixed pipeline of
OpenGLback-end. It very useful with hardware withOpenGL2.0and earlier one. But user interface may be more complicated and needs even more high performance operations, that can be provided byOpenGL4.0standards and newer.