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Splat not using terrain obstruction in computed dBm levels, making huge error #2

Description

@meresmclr

When using Splat in dBm output mode, that is, where transmitter ERP is specified and dBm is the desired quantity, I notice that the terrain obstruction loss is not being used, the final predicted dBm is based on ITWOM 3 only as if it were a line-of-sight link, making 10's of dB error. I tested only the "Double Horizon Diffraction Dominant" of Splat! vs. Radio Mobile Deluxe.

This is true of Splat 1.4.0 as well as this development version.

Separately, glad you have overhauled the manual bash install, Cmake was sorely needed. Planning to make minor tweak to allow non-root install to ~/.local optional.

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