memory read -t int -c8 `array_name`
memory read -t char -c16 `this->value`
type format add --format hex "unsigned long long"
type format add --format hex char
print
DONE: *) copied every text I have to the DA *) finish implementation of an infinite (variable) length Signed Big Int Class (add, sub, mul, div, mod, pow, sqrt, modPow, shiftLeft, shiftRight, sdetBit, clearBit, and many more utility methods) *) modInverse / extended Euclidean Algorithm (gcd) *) implement fast pseudo random number generator that should be save from a security standpoint that can generate int with a specific bit length *) implement a large prime number generator that can create 1024 bit long primes within some seconds. This is far from world record, but should be fine for the moment. *) Based on those classes I implement Paillier key create, encrypt, decrypt, add and multiplay methods. *) more than 1500 unit test
TODO: *) Paillier Floating Point Classes *) Fixed Length BigInt Classes that can bee implemented 1:1 in a GPU shader *) Vulcan shader preprocessor that can to something like C++ templates? *) Are there any limits for the size of a shader????