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Copy pathBody.cpp
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58 lines (44 loc) · 1.55 KB
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/***********************************************************************
Body - Base class for rigid, soft, or articulated bodies made out of
particles.
Copyright (c) 2018-2020 Oliver Kreylos
This file is part of the Network Viewer.
The Network Viewer is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as published
by the Free Software Foundation; either version 2 of the License, or (at
your option) any later version.
The Network Viewer is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License along
with the Network Viewer; if not, write to the Free Software Foundation,
Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
***********************************************************************/
#include "Body.h"
/*********************
Methods of class Body:
*********************/
Body::~Body(void)
{
}
Body::GrabID Body::grab(const Point& grabPos,Scalar grabRadius,const Body::GrabTransform& initialGrabTransform)
{
/* Default grab is unsuccessful: */
return GrabID(0);
}
void Body::grabUpdate(Body::GrabID grabId,const Body::GrabTransform& newGrabTransform)
{
}
void Body::grabRelease(Body::GrabID grabId)
{
}
void Body::applyForces(Scalar dt,Scalar dt2)
{
}
void Body::update(Scalar dt)
{
}
void Body::glRenderAction(GLContextData& contextData) const
{
}