From many years ago, I released a FreeDOS game each year without any sound. They have Windows and other system versions.
You could see many of them on:
ITCH.IO or
My own WEB
Actually only Bumpcars 2019 do not have DOS version.
My last game is Whatisit?. but it is very simple (a JAM game), and do not need sound.
Well, I really want a sound driver or something similar on FreeDOS or FreePascal. My test with old units on FreePASCAL do not work actually, at least on my own tests. Allegro is working on Virtual Box, but I am using FreePASCAL, and I am having a lot of problems with communications with static, or obj libraries from FreePASCAL.
My own test with assambler in go32v2 and FreePASCAL only work 8 bit wav on DosBOX for now, but not in FreeDOS in Virtual Box.
I use FreePascal with go32v2 (it is the same extender than allegro on djgpp).
I am studiyng about sound blaster programming from assembler with go32v2.
From many years ago, I released a FreeDOS game each year without any sound. They have Windows and other system versions.
You could see many of them on:
ITCH.IO or
My own WEB
Actually only Bumpcars 2019 do not have DOS version.
My last game is Whatisit?. but it is very simple (a JAM game), and do not need sound.
Well, I really want a sound driver or something similar on FreeDOS or FreePascal. My test with old units on FreePASCAL do not work actually, at least on my own tests. Allegro is working on Virtual Box, but I am using FreePASCAL, and I am having a lot of problems with communications with static, or obj libraries from FreePASCAL.
My own test with assambler in go32v2 and FreePASCAL only work 8 bit wav on DosBOX for now, but not in FreeDOS in Virtual Box.
I use FreePascal with go32v2 (it is the same extender than allegro on djgpp).
I am studiyng about sound blaster programming from assembler with go32v2.