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binary_tree.cpp
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369 lines (318 loc) · 5.96 KB
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#include <iostream>
#include <stdlib.h>
#include "linear_data_structures.h"
using namespace std;
template <typename T>
struct NODE
{
T data;
struct NODE<T>* left;
struct NODE<T>* right;
NODE<T>(T val)
{
data = val;
left = NULL;
right = NULL;
}
};
template <typename T>
void InOrderTraversal(NODE<T>* root)
{
if (root == NULL)
{
return;
}
InOrderTraversal(root->left);
cout << root->data << " " ;
InOrderTraversal(root->right);
}
template <typename T>
void PreOrderTraversal(NODE<T>* root)
{
if (root == NULL)
{
return;
}
cout << root->data << " " ;
PreOrderTraversal(root->left);
PreOrderTraversal(root->right);
}
template <typename T>
void PostOrderTraversal(NODE<T>* root)
{
if (root == NULL)
{
return;
}
PostOrderTraversal(root->left);
PostOrderTraversal(root->right);
cout << root->data << " " ;
}
template <typename T>
void DeleteTree(NODE<T>** root)
{
struct NODE<T>* temp = *root;
if (temp == NULL)
{
return;
}
DeleteTree(&temp->left);
DeleteTree(&temp->right);
free(temp);
}
template <typename T>
void LevelTraversal(NODE<T>* root)
{
if (root == NULL)
{
return;
}
Queue<struct NODE<T>*> Q;
Q.Enqueue(root);
while (not Q.is_empty())
{
struct NODE<T>* node = Q.Dequeue();
cout << node->data << " " ;
if (node->left != NULL)
{
Q.Enqueue(node->left);
}
if (node->right != NULL)
{
Q.Enqueue(node->right);
}
}
}
/* Inserting the node at the first position
available in the level traversal. This
keeps the tree close to complete, with
minimum levels for given no of nodes. */
template <typename T>
void Insert(T new_data, NODE<T>** root)
{
if (*root == NULL)
{
*root = new NODE<T>(new_data);
return;
}
struct NODE<T>* new_node = new NODE<T>(new_data);
Queue<struct NODE<T>*> Q;
Q.Enqueue(*root);
while (not Q.is_empty())
{
struct NODE<T>* node = Q.Dequeue();
if (node->left != NULL)
{
Q.Enqueue(node->left);
}
else
{
node->left = new_node;
return;
}
if (node->right != NULL)
{
Q.Enqueue(node->right);
}
else
{
node->right = new_node;
return;
}
}
}
template <typename T>
int Size(NODE<T>* root)
{
if (root == NULL)
{
return 0;
}
return 1+Size(root->left)+Size(root->right);
}
template <typename T>
void Deepest_right_node(NODE<T>* root, NODE<T>** DeepestNode, NODE<T>** ParentNode, bool* left)
{
if (Size(root) == 0)
{
cout << "Tree is empty!" << endl;
return;
}
Queue<struct NODE<T>*> Q;
Q.Enqueue(root);
while (not Q.is_empty())
{
struct NODE<T>* node = Q.Dequeue();
if (node->left != NULL)
{
*ParentNode = node;
*left = true;
Q.Enqueue(node->left);
}
if (node->right != NULL)
{
*ParentNode = node;
*left = false;
Q.Enqueue(node->right);
}
if (node->left == NULL and node->right == NULL)
{
*DeepestNode = node;
}
}
}
template <typename T>
NODE<T>* Search(T new_data, NODE<T>* root, NODE<T>** parent_node)
{
if (Size(root) == 0)
{
cout << "Tree is empty!" << endl;
NODE<T>* temp = NULL;
return temp;
}
Queue<struct NODE<T>*> Q;
Q.Enqueue(root);
Queue<struct NODE<T>*> ParentQ;
NODE<T>* tmp = NULL;
ParentQ.Enqueue(tmp);
while (not Q.is_empty())
{
struct NODE<T>* node = Q.Dequeue();
*parent_node = ParentQ.Dequeue();
if (node->data == new_data)
{
return node;
}
if (node->left != NULL)
{
ParentQ.Enqueue(node);
Q.Enqueue(node->left);
}
if (node->right != NULL)
{
ParentQ.Enqueue(node);
Q.Enqueue(node->right);
}
}
cout << "Element not found in Tree!" << endl;
return NULL;
}
template <typename T>
void DeleteNode(T data, NODE<T>** root)
{
if (Size(*root) == 0)
{
cout << "Tree is empty!" << endl;
return;
}
NODE<T>* search_parent_node = NULL;
NODE<T>* search_node = Search(data, *root, &search_parent_node);
if (search_node == NULL)
{
cout << "Can not delete data which does not exists!" << endl;
return;
}
NODE<T>* deepest_node = NULL;
NODE<T>* parent_node = NULL;
bool left = true;
Deepest_right_node(*root, &deepest_node, &parent_node, &left);
if (parent_node == NULL)
{
*root = NULL;
cout << "Now the tree is empty!" << endl;
return;
}
T search_data = search_node->data;
T deepest_data = deepest_node->data;
search_node->data = deepest_data;
deepest_node->data = search_data;
if (left)
{
parent_node->left = NULL;
}
else
{
parent_node->right = NULL;
}
}
template <typename T>
int Height(NODE<T>* root)
{
if (root == NULL)
{
return 0;
}
int height_left = Height(root->left);
int height_right = Height(root->right);
if (height_left > height_right)
{
return 1+height_left;
}
else
{
return 1+height_right;
}
}
int main()
{
struct NODE<int>* root = NULL;
Insert(1, &root);
Insert(2, &root);
Insert(3, &root);
Insert(4, &root);
Insert(5, &root);
Insert(6, &root);
InOrderTraversal(root);
cout << endl;
PreOrderTraversal(root);
cout << endl;
PostOrderTraversal(root);
cout << endl;
LevelTraversal(root);
cout << endl;
int size = Size(root);
cout << size << endl;
int height = Height(root);
cout << height << endl;
NODE<int>* parent_node = NULL;
int search_data = 2;
NODE<int>* node = Search(search_data, root, &parent_node);
if (node != NULL)
{
cout << "Element found! " << search_data << endl;
if (parent_node == NULL)
{
cout << "Element is the root node, no parent" << endl;
}
else
{
cout << "Element's parent node is " << parent_node->data << endl;
if (parent_node->left->data == search_data)
{
cout << "Element's right sibling is " << parent_node->right->data << endl;
}
else
{
cout << "Element's left sibling is " << parent_node->left->data << endl;
}
}
if (node->left == NULL and node->right == NULL)
{
cout << "Element has no children!" << endl;
}
if (node->left != NULL)
{
cout << "left child is: " << node->left->data << ", ";
}
if (node->right != NULL)
{
cout << "right child is: " << node->right->data << " ";
}
cout << endl;
}
DeleteNode(2, &root);
LevelTraversal(root);
cout << endl;
DeleteTree(&root);
return 0;
}