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Stack_template.cpp
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175 lines (155 loc) · 2.07 KB
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#include <iostream>
using namespace std;
template <typename T>
class Node
{
public:
T data;
Node<T>* next;
Node<T>* prev;
};
template <typename T>
class stack
{
public:
Node<T>* head;
Node<T>* tail;
int size;
stack<T>()
{
head = NULL;
tail = NULL;
size = 0;
}
void push(T new_data);
T pop();
T top();
bool is_empty();
int Size();
void print_stack();
~stack<T>()
{
Node<T>* current = head;
Node<T>* next;
while (current != NULL)
{
next = current->next;
free(current);
current = next;
}
head = NULL;
tail = NULL;
}
};
template <typename T>
void stack<T>::push(T new_data)
{
Node<T>* new_node = new Node<T>();
new_node->data = new_data;
new_node->next = NULL;
if (tail==NULL)
{
new_node->prev = NULL;
head = new_node;
tail = new_node;
}
else
{
tail->next = new_node;
new_node->prev = tail;
tail = new_node;
}
size += 1;
}
template <typename T>
T stack<T>::pop()
{
try
{
if (is_empty())
{
throw "Stack is empty!";
return -1;
}
}
catch (const char* x)
{
cout << x << endl;
return T(-1);
}
T value = tail->data;
tail = tail->prev;
if (tail == NULL)
{
head = NULL;
}
else
{
tail->next = NULL;
}
size -= 1;
return value;
}
template <typename T>
T stack<T>::top()
{
if (is_empty())
{
cout << "stack is empty!" << endl;
return -1;
}
return tail->data;
}
template <typename T>
bool stack<T>::is_empty()
{
if (Size()==0)
{
return true;
}
else
{
return false;
}
}
template <typename T>
int stack<T>::Size()
{
return size;
}
template <typename T>
void stack<T>::print_stack()
{
if (is_empty())
{
cout << "stack is empty!" << endl;
return;
}
Node<T>* ptr = head;
while (ptr!=tail)
{
cout << ptr->data << " " ;
ptr = ptr->next;
}
cout << tail->data << endl ;
}
int main()
{
stack<char> S;
S.pop();
S.push('a');
S.push('b');
S.push('c');
S.push('d');
S.push('e');
S.print_stack();
char x = S.pop();
cout << x << endl;
S.print_stack();
char y = S.top();
cout << y << endl;
S.print_stack();
int size = S.Size();
cout << "Size = " << size << endl;
return 0;
}