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Read/write memory on tick command #3

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@Skarsnik

We could have write and read command that ensure that they are run on the emulator tick and when the emulation is "paused".

I call that tick since I am not sure how the term frame applies for emulators that run at more than the original fps of the console, like some 3d emu that runs at 60 fps instead of the original 20-30 fps.

CORE_WRITE_ON_TICK CORE_READ_ON_TICK

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