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main.cpp
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158 lines (119 loc) · 2.89 KB
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#include <cstddef>
#include <string>
#include <iostream>
#include "debug.hpp"
#include "hfsmprint.hpp"
class FlashState :
public DebugState
{
public:
using DebugState::DebugState;
void entry()
{
DebugState::entry();
std::cout << "led on" << std::endl;
}
void exit()
{
std::cout << "led off" << std::endl;
DebugState::exit();
}
};
class WaitState :
public DebugState
{
public:
using DebugState::DebugState;
void entry()
{
DebugState::entry();
counterValue = 1;
}
bool isZero() const
{
return counterValue == 0;
}
void decCounter()
{
if (counterValue != 0)
{
counterValue--;
}
}
private:
uint8_t counterValue{};
};
static const Event toggle{};
static const Event tick{};
class WaitTransition :
public DebugTransition
{
public:
WaitTransition(DebugState& source_, WaitState &context_, DebugState& destination_, const Event *event_) :
DebugTransition{source_, destination_, event_},
contextState{context_}
{
}
bool canHandle(const Event* event) const override
{
return DebugTransition::canHandle(event) && !contextState.isZero();
}
void execute(const Event* event) const override
{
DebugTransition::execute(event);
contextState.decCounter();
}
private:
WaitState &contextState;
};
int main()
{
// construct states
FlashState Flash{"Flash"};
WaitState Wait{"Wait"};
DebugState Off{"Off"};
DebugState On{"On"};
On.addState(&Flash);
On.addState(&Wait);
DebugState Top{"Top"};
Top.addState(&Off);
Top.addState(&On);
// construct transitions
const DebugTransition switchOn{Off, On, &toggle};
const DebugTransition switchOff{On, Off, &toggle};
Top.addTransition(&switchOn);
Top.addTransition(&switchOff);
const DebugTransition turnLedOff{Flash, Wait, &tick};
const DebugTransition turnLedOn{Wait, Flash, &tick};
On.addTransition(&turnLedOff);
On.addTransition(&turnLedOn);
const WaitTransition waitForZero{Wait, Wait, Wait, &tick};
Wait.addTransition(&waitForZero);
// print structure
HfsmPrint printer{Top.initial()};
printer.printStates(std::cout);
printer.printTransitions(std::cout);
std::cout << std::endl << std::endl;
// run the state machine
{
Hfsm hfsm{Top.initial()};
std::cout << "----" << std::endl;
hfsm.handle(&tick);
std::cout << "----" << std::endl;
hfsm.handle(&toggle);
std::cout << "----" << std::endl;
hfsm.handle(&tick);
std::cout << "----" << std::endl;
hfsm.handle(&tick);
std::cout << "----" << std::endl;
hfsm.handle(&tick);
std::cout << "----" << std::endl;
hfsm.handle(&toggle);
std::cout << "----" << std::endl;
hfsm.handle(&tick);
std::cout << "----" << std::endl;
hfsm.handle(&toggle);
std::cout << "----" << std::endl;
}
return 0;
}