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mainwindow.cpp
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481 lines (386 loc) · 18 KB
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#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QWidget>
#include <QPushButton>
#include <QBrush>
#include <QKeyEvent>
#include "previewscene.h"
#include "imagegen.h"
#include "interact.h"
#include "valueEditors.h"
/** ****************************************************************************
* @brief MainWindow::MainWindow
* @param parent
*/
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, interact(*this, imageGen)
, programMode(ProgramMode::waves)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
versionString = QString::asprintf("v%d.%d%s", VERSION_MAJOR, VERSION_MINOR, IS_RELEASE ? "" : ".DEV");
this->setWindowTitle("Wavepaper " + versionString + " - Dean Reading 2021");
#ifdef QT_DEBUG
this->setWindowTitle(this->windowTitle() + " - DEBUG BUILD");
#endif
valueEditorWidget = new ValueEditorGroupWidget();
emitterValEditor = new ValueEditorGroupWidget();
imgSizeValEditor = new ValueEditorGroupWidget();
previewView = new PreviewView(this, *this);
previewScene = new PreviewScene(previewView, *this);
// Add a text window for debugging info
textWindow = new QPlainTextEdit;
QFont font("Monospace");
font.setStyleHint(QFont::TypeWriter);
//textWindow->setFont(QFontDatabase::systemFont(QFontDatabase::FixedFont));
textWindow->setFont(font);
#ifdef QT_DEBUG
textWindow->setVisible(true);
#else
textWindow->setVisible(false);
#endif
imageGen.SetMainWindow(this);
setCentralWidget(¢ralWidget);
centralWidget.setLayout(&layoutCentral);
// Example button column
QVBoxLayout * layoutButtonCol = new QVBoxLayout;
layoutCentral.addLayout(layoutButtonCol);
imageGen.InitViewAreas();
layoutCentral.addWidget(previewView);
previewView->setScene(previewScene);
QObject::connect(&imageGen, &ImageGen::NewImageReady,
previewView, &PreviewView::OnPatternImageChange);
QObject::connect(&imageGen, &ImageGen::OverlayTextSignal,
previewScene, &PreviewScene::OverlayTextSlot);
QObject::connect(&imageGen, &ImageGen::EmitterArngmtChanged,
previewScene, &PreviewScene::OnEmitterArngmtChange,
Qt::QueuedConnection);
QObject::connect(&interact, &Interact::InteractTypeChanged,
this, &MainWindow::OnInteractChange, Qt::QueuedConnection);
// Action trigger events
QObject::connect(ui->actionHideEmitters, &QAction::toggled,
&imageGen, &ImageGen::HideEmitters);
QObject::connect(ui->actionSaveImage, &QAction::triggered,
&imageGen, &ImageGen::SaveImage);
QObject::connect(ui->actionWaveMode, &QAction::triggered,
this, &MainWindow::ChangeModeToWaves);
QObject::connect(ui->actionFourBarMode, &QAction::triggered,
this, &MainWindow::ChangeModeToFourBar);
QObject::connect(ui->actionReset, &QAction::triggered,
&imageGen, &ImageGen::ResetSettings);
QObject::connect(ui->actionImageSize, &QAction::triggered,
imgSizeValEditor, &ValueEditorGroupWidget::setVisible);
// Preview scene
qDebug() << "Preview view rect " << RectToQString(previewView->rect());
qDebug() << "Preview view frameRect " << RectToQString(previewView->frameRect());
qDebug() << "Preview view sceneRect " << RectFToQString(previewView->sceneRect());
previewScene->EmittersToGraphItems(imageGen);
imageGen.NewImageNeeded();
// Value editors
// valueEditorWidget
QObject::connect(valueEditorWidget, &ValueEditorGroupWidget::ValueEditedSig, &imageGen, &ImageGen::NewImageNeeded);
QObject::connect(valueEditorWidget, &ValueEditorGroupWidget::ValueEditedQuickSig, &imageGen, &ImageGen::NewQuickImageNeeded);
// The line below is overly broad, but shouldn't be too much of an efficiency concern
QObject::connect(&imageGen, &ImageGen::GenerateImageSignal, valueEditorWidget, &ValueEditorGroupWidget::ApplyExternalValues);
// emitterValEditor
QObject::connect(emitterValEditor, &ValueEditorGroupWidget::ValueEditedSig, &imageGen, &ImageGen::NewImageNeeded);
QObject::connect(emitterValEditor, &ValueEditorGroupWidget::ValueEditedQuickSig, &imageGen, &ImageGen::NewQuickImageNeeded);
QObject::connect(&imageGen, &ImageGen::GenerateImageSignal, emitterValEditor, &ValueEditorGroupWidget::ApplyExternalValues);
QObject::connect(emitterValEditor, &ValueEditorGroupWidget::ValueEditedSig, &imageGen, &ImageGen::EmitterArngmtChanged);
QObject::connect(emitterValEditor, &ValueEditorGroupWidget::ValueEditedQuickSig, &imageGen, &ImageGen::EmitterArngmtChanged);
editorColDummyWidget = new QWidget();
QVBoxLayout * layoutEditorCol = new QVBoxLayout();
layoutEditorCol->setMargin(0);
editorColDummyWidget->setLayout(layoutEditorCol);
editorColDummyWidget->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Minimum);
layoutEditorCol->addWidget(valueEditorWidget);
layoutEditorCol->addWidget(emitterValEditor);
valueEditorScroll = new QScrollArea();
valueEditorScroll->setWidget(editorColDummyWidget);
valueEditorScroll->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Minimum);
valueEditorScroll->setWidgetResizable(true); // The default
valueEditorScroll->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
layoutCentral.addWidget(valueEditorScroll);
// Image size value editors
imgSizeValEditor->AddValueEditor(new SliderSpinEditor("Aspect ratio (w/h)", &imageGen.s.view.aspectRatio, 0.1, 10, 5));
imgSizeValEditor->AddValueEditor(new SliderSpinEditor("Save image height (pix)", &imageGen.outHeightPix, 100, 10000));
QObject::connect(imgSizeValEditor, &ValueEditorGroupWidget::ValueEditedSig, &imageGen, &ImageGen::InitViewAreas);
QObject::connect(imgSizeValEditor, &ValueEditorGroupWidget::ValueEditedSig, &imageGen, &ImageGen::NewImageNeeded);
// Text window for debugging
layoutCentral.addWidget(textWindow);
InitMode();
OnInteractChange(interact.GetTypeSelected());
}
/** ****************************************************************************
* @brief MainWindow::~MainWindow
*/
MainWindow::~MainWindow()
{
delete ui;
}
/** ****************************************************************************
* @brief MainWindow::InitMode
*/
void MainWindow::InitMode()
{
qDebug("Init mode %d", (int)programMode);
if (colourMapEditor != nullptr) {
layoutCentral.removeWidget(colourMapEditor);
colourMapEditor->setVisible(false);
}
// Add colour map editor UI
if (programMode == ProgramMode::waves) {
if (colourMapEditor == nullptr) {
colourMapEditor = new ColourMapEditorWidget(imageGen);
QObject::connect(ui->actionShowMaskChart, &QAction::toggled,
colourMapEditor, &ColourMapEditorWidget::SetMaskChartVisible);
}
layoutCentral.addWidget(colourMapEditor);
colourMapEditor->setVisible(true);
}
// Value editors
valueEditorWidget->ClearAllValueEditors();
if (programMode == ProgramMode::waves) {
valueEditorWidget->AddValueEditor(new SliderSpinEditor("Wavelength", &imageGen.s.wavelength, 1, 50, 1));
valueEditorWidget->AddValueEditor(new SliderSpinEditor("Linearity", &imageGen.s.distOffsetF, 0, 1.0, 2));
valueEditorWidget->AddValueEditor(new SliderSpinEditor("Mask Revolutions", &imageGen.s.maskCfg.numRevs, 1, 80, 0));
valueEditorWidget->AddValueEditor(new SliderSpinEditor("Mask Offset", &imageGen.s.maskCfg.offset, 0, 1, 2));
valueEditorWidget->AddValueEditor(new SliderSpinEditor("Mask Duty Cycle", &imageGen.s.maskCfg.dutyCycle, 0, 1, 2));
valueEditorWidget->AddValueEditor(new SliderSpinEditor("Mask Smooth", &imageGen.s.maskCfg.smooth, 0, 2.0, 2));
}
if (programMode == ProgramMode::fourBar) {
valueEditorWidget->AddValueEditor(new SliderSpinEditor("Base separation X", &imageGen.s.fourBar.baseSepX, 0, 5, 2));
valueEditorWidget->AddValueEditor(new SliderSpinEditor("Base offset Y", &imageGen.s.fourBar.baseOffsetY, -5, 5, 2));
valueEditorWidget->AddValueEditor(new SliderSpinEditor("Length ratio side", &imageGen.s.fourBar.lenRatioB, 0.1, 10, 3));
valueEditorWidget->AddValueEditor(new SliderSpinEditor("Length ratio apex", &imageGen.s.fourBar.lenRatio2, 0.1, 10, 3));
valueEditorWidget->AddValueEditor(new SliderSpinEditor("Length scale", &imageGen.s.fourBar.lenBase, 1, 200, 0));
valueEditorWidget->AddValueEditor(new SliderSpinEditor("Init angle A", &imageGen.s.fourBar.ta1Init, -2*PI, 2*PI, 2));
valueEditorWidget->AddValueEditor(new SliderSpinEditor("Init angle offset", &imageGen.s.fourBar.initAngleOffset, -2*PI, 2*PI, 2));
valueEditorWidget->AddValueEditor(new SliderSpinEditor("Revolution count", &imageGen.s.fourBar.revCount, 1, 1000, 0));
valueEditorWidget->AddValueEditor(new SliderSpinEditor("Revolution ratio B", &imageGen.s.fourBar.revRatioB, 0, 1000, 4));
valueEditorWidget->AddValueEditor(new SliderSpinEditor("Line width", &imageGen.s.fourBar.lineWidth, 0., 10., 2));
valueEditorWidget->AddValueEditor(new SliderSpinEditor("Line taper ratio", &imageGen.s.fourBar.lineTaperRatio, 0., 1., 2));
}
// emitterValEditor
emitterValEditor->ClearAllValueEditors();
if (programMode == ProgramMode::waves) {
// Add arrangement quantities
// These would ideally be changed as arrangements are changed (e.g. change type, add arrangement, remove arrangement)
// For now, adding here will do
QVector<EmitterF> emittersF;
imageGen.GetEmitterList(emittersF);
auto arngmt = imageGen.GetActiveArrangement(); // This is just to force a default arrangement to exist (hacky)
emitterValEditor->AddValueEditor(new SliderSpinEditor("Emitter count", &arngmt->count, 1, 100));
emitterValEditor->AddValueEditor(new SliderSpinEditor("Arc radius", &arngmt->arcRadius, 0, 100, 1));
emitterValEditor->AddValueEditor(new SliderSpinEditor("Arc span", &arngmt->arcSpan, 0, 12.57, 3));
emitterValEditor->AddValueEditor(new SliderSpinEditor("Rotation", &arngmt->rotation, -6.283, 6.283, 3));
}
// Interact mode
if (programMode == ProgramMode::waves) {
interact.SelectType(Interact::defaultTypeWaves);
}
else if (programMode == ProgramMode::fourBar) {
interact.SelectType(Interact::defaultTypeFourBar);
}
QApplication::processEvents( QEventLoop::ExcludeUserInputEvents ); // https://stackoverflow.com/a/30472749/3580080
valueEditorWidget->resize(valueEditorWidget->sizeHint());
emitterValEditor->resize(emitterValEditor->sizeHint());
editorColDummyWidget->resize(editorColDummyWidget->minimumSizeHint());
valueEditorScroll->setMinimumWidth(valueEditorWidget->width() + 20); // 20 pix to allow for scroll bar
centralWidget.resize(centralWidget.sizeHint());
// Update the toolbar
ui->toolBarHorz->clear();
QList<QAction *> actionsToAdd;
QList<QAction *> addSeparatorBefore;
actionsToAdd.append(ui->actionSaveImage);
actionsToAdd.append(ui->actionImageSize);
actionsToAdd.append(ui->actionReset);
addSeparatorBefore.append(ui->actionWaveMode);
actionsToAdd.append(ui->actionWaveMode);
actionsToAdd.append(ui->actionFourBarMode);
if (programMode == ProgramMode::waves) {
addSeparatorBefore.append(ui->actionHideEmitters);
actionsToAdd.append(ui->actionHideEmitters);
actionsToAdd.append(ui->actionMirrorHor);
actionsToAdd.append(ui->actionMirrorVert);
actionsToAdd.append(ui->actionMaskEnable);
addSeparatorBefore.append(ui->actionEditGroup);
actionsToAdd.append(ui->actionEditGroup);
actionsToAdd.append(ui->actionEditGroup2);
actionsToAdd.append(ui->actionEditLocation);
actionsToAdd.append(ui->actionEditWavelength);
actionsToAdd.append(ui->actionColoursEdit);
actionsToAdd.append(ui->actionMaskEdit);
}
if (programMode == ProgramMode::fourBar) {
addSeparatorBefore.append(ui->actionFbEditLengths);
actionsToAdd.append(ui->actionFbEditLengths);
actionsToAdd.append(ui->actionFbEditAngleInc);
actionsToAdd.append(ui->actionFbEditDrawRange);
}
ui->toolBarHorz->addActions(actionsToAdd);
for (auto& sepBefore : addSeparatorBefore) {
ui->toolBarHorz->insertSeparator(sepBefore);
}
ui->actionWaveMode->setChecked(programMode == ProgramMode::waves);
ui->actionFourBarMode->setChecked(programMode == ProgramMode::fourBar);
ui->actionHideEmitters->setChecked(imageGen.GetHideEmitters());
ui->actionImageSize->setChecked(imgSizeValEditor->isVisible());
// Scene
previewScene->EmittersToGraphItems(imageGen);
}
/** ****************************************************************************
* @brief MainWindow::keyPressEvent
* @param event
*/
void MainWindow::keyPressEvent(QKeyEvent *event)
{
return interact.KeyPressEvent(event);
}
/** ****************************************************************************
* @brief PaintTestImage
* @param testCanvas
*/
void PaintTestImage(QWidget * testCanvas) {
QRect testArea = testCanvas->rect();
QPainter painter(testCanvas);
//painter.setWindow(testArea);
QImage imageTest(testArea.size(), QImage::Format_ARGB32);
for (int y = 0; y < imageTest.height(); y++) {
QColor clr;
switch (y % 3) {
case 0: clr = Qt::green; break;
case 1: clr = Qt::red; break;
case 2: clr = Qt::white; break;
}
for (int x = 0; x < imageTest.width(); x++) {
imageTest.setPixelColor(x, y, clr);
}
}
painter.drawImage(testArea.x(), testArea.y(), imageTest);
}
/** ****************************************************************************
* @brief MainWindow::on_actionMirrorHor_triggered
* @param checked
*/
void MainWindow::on_actionMirrorHor_triggered(bool checked)
{
imageGen.GetActiveArrangement()->mirrorHor = checked;
previewScene->EmittersToGraphItems(imageGen);
imageGen.NewImageNeeded();
}
/** ****************************************************************************
* @brief MainWindow::on_actionMirrorVert_triggered
* @param checked
*/
void MainWindow::on_actionMirrorVert_triggered(bool checked)
{
imageGen.GetActiveArrangement()->mirrorVert = checked;
previewScene->EmittersToGraphItems(imageGen);
imageGen.NewImageNeeded();
}
/** ****************************************************************************
* @brief MainWindow::on_actionMaskEnable_triggered
* @param checked
*/
void MainWindow::on_actionMaskEnable_triggered(bool checked)
{
if (checked != imageGen.s.maskCfg.enabled) {
imageGen.s.maskCfg.enabled = checked;
imageGen.NewPreviewImageNeeded();
}
// Change checkboxes
if (!checked) {
ui->actionShowMaskChart->setChecked(false);
ui->actionMaskEdit->setChecked(false);
}
ui->actionMaskEdit->setEnabled(checked);
ui->actionShowMaskChart->setEnabled(checked);
}
/** ****************************************************************************
* @brief MainWindow::OnInteractChange slot is called when the interaction type
* is changed. It sets the UI buttons accordingly
* @param type
*/
void MainWindow::OnInteractChange(QVariant interactType) {
ui->actionEditGroup->setChecked(interactType == (Interact::Type::arrangement));
ui->actionEditGroup2->setChecked(interactType == (Interact::Type::arrangement2));
ui->actionEditLocation->setChecked(interactType == (Interact::Type::location));
ui->actionEditWavelength->setChecked(interactType == (Interact::Type::wavelength));
ui->actionColoursEdit->setChecked(interactType == (Interact::Type::colours));
ui->actionMaskEdit->setChecked(interactType == (Interact::Type::mask));
ui->actionFbEditLengths->setChecked(interactType == Interact::Type::lengths);
ui->actionFbEditAngleInc->setChecked(interactType == Interact::Type::angleInc);
ui->actionFbEditDrawRange->setChecked(interactType == Interact::Type::drawRange);
on_actionMaskEnable_triggered(imageGen.s.maskCfg.enabled);
}
/** ****************************************************************************
* @brief MainWindow::ChangeModeToWaves
*/
void MainWindow::ChangeModeToWaves()
{
if (programMode != ProgramMode::waves) {
programMode = ProgramMode::waves;
InitMode();
imageGen.NewImageNeeded();
}
}
void MainWindow::ChangeModeToFourBar()
{
if (programMode != ProgramMode::fourBar) {
programMode = ProgramMode::fourBar;
InitMode();
imageGen.NewImageNeeded();
}
}
// Note: the 'triggered' signal is NOT sent when the value is changed with 'setChecked()'.
// So, I use 'toggled' instead
void MainWindow::on_actionMaskEdit_toggled(bool arg1)
{
interact.SetTypeSelect(Interact::Type::mask, arg1);
}
void MainWindow::on_actionColoursEdit_toggled(bool arg1)
{
interact.SetTypeSelect(Interact::Type::colours, arg1);
}
void MainWindow::on_actionEditGroup_toggled(bool arg1)
{
interact.SetTypeSelect(Interact::Type::arrangement, arg1);
}
void MainWindow::on_actionHideEmitters_toggled(bool unused) {
Q_UNUSED(unused);
}
void MainWindow::on_actionFbEditLengths_toggled(bool arg1)
{
interact.SetTypeSelect(Interact::Type::lengths, arg1);
}
void MainWindow::on_actionFbEditAngleInc_toggled(bool arg1)
{
interact.SetTypeSelect(Interact::Type::angleInc, arg1);
}
void MainWindow::on_actionFbEditDrawRange_toggled(bool arg1)
{
interact.SetTypeSelect(Interact::Type::drawRange, arg1);
}
void MainWindow::on_actionImageSize_triggered(bool checked)
{
imgSizeValEditor->ApplyExternalValues();
Q_UNUSED(checked);
}
void MainWindow::on_actionEditGroup2_toggled(bool arg1)
{
interact.SetTypeSelect(Interact::Type::arrangement2, arg1);
}
void MainWindow::on_actionWavelengthEdit_toggled(bool arg1)
{
Q_UNUSED(arg1);
}
void MainWindow::on_actionEditWavelength_toggled(bool arg1)
{
interact.SetTypeSelect(Interact::Type::wavelength, arg1);
}
void MainWindow::on_actionEditLocation_toggled(bool arg1)
{
interact.SetTypeSelect(Interact::Type::location, arg1);
}