review our GL rendering and optimize for under-powered devices. We should be able to achieve similar frame rates to bzflag. There are optimizations needed.
shadow stencil handling flashes at present, and should be better optimized.
shot lighting effects can probably be simplified as in bzflag and reduce the rendering load as opposed to actual lighting effects.
review our GL rendering and optimize for under-powered devices. We should be able to achieve similar frame rates to bzflag. There are optimizations needed.
shadow stencil handling flashes at present, and should be better optimized.
shot lighting effects can probably be simplified as in bzflag and reduce the rendering load as opposed to actual lighting effects.