Make vehicle spawing an actual weapon that can be used by the player. Ideally it would work like a sticky bomb and allow the player to detonate all the generated vehicles that are still present.
- - Update AP Pistol firing to spawn a random vehicle
- - Update AP Pistol reloading to remove all the spawned vehicles
- - Play around with
MarkAsNoLongerNeededinstead of manually cleaning up entities - - Add detonating functionality to destroy all spawned vehicles
- - Setup vehicles to spawn in aiming/camera direction
- - Setup riders to be angry and attack nearby peds
Add manager which handles the global activation and deactivation of the various experiments.
- - Implement script manager in
Experiments.Scripts.Hotkeywhich allows activating and deactivating scripts- - Add interface for exposing script name, activation status, hotkeys, and hotstrings
- - Update
Experiments.Scripts.Hotkeyto subscribe and unsubscribe the script events (Tick, KeyDown, KeyUp)
Add "overseer" mode where one player controls the camera with the keyboard while the player is controlled by the usb controller. The "overseer" can then spawn various things to help or hinder the player. Make camera somewhat sticky to player, ideally snapping back after out of focus for a certain amount of time.