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This repository was archived by the owner on Jun 9, 2023. It is now read-only.
This repository was archived by the owner on Jun 9, 2023. It is now read-only.

ThreadAbortException #11

Description

@skullthug

I'm noticing whenever I stop playing in the editor, this exception is always thrown:

ThreadAbortExceptionSystem.Threading.ThreadAbortException: Thread was being aborted at (wrapper managed-to-native) System.Net.Sockets.Socket:RecvFrom_internal (intptr,byte[],int,int,System.Net.Sockets.SocketFlags,System.Net.SocketAddress&,int&) at System.Net.Sockets.Socket.ReceiveFrom_nochecks_exc (System.Byte[] buf, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint& remote_end, Boolean throwOnError, System.Int32& error) [0x00000] in <filename unknown>:0 at System.Net.Sockets.Socket.ReceiveFrom_nochecks (System.Byte[] buf, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint& remote_end) [0x00000] in <filename unknown>:0 at System.Net.Sockets.Socket.ReceiveFrom (System.Byte[] buffer, System.Net.EndPoint& remoteEP) [0x00000] in <filename unknown>:0 at System.Net.Sockets.UdpClient.Receive (System.Net.IPEndPoint& remoteEP) [0x00000] in <filename unknown>:0 at UDPPacketIO.ReceivePacket (System.Byte[] buffer) [0x0003e] in C:\Users\Rushfell\Dropbox\Lusio\Lusio_Unity\Assets\Scripts\OSC\OSC.cs:244 at OSC.Read () [0x00014] in C:\Users\Rushfell\Dropbox\Lusio\Lusio_Unity\Assets\Scripts\OSC\OSC.cs:573 UnityEngine.Debug:Log(Object) OSC:Read() (at Assets/Scripts/OSC/OSC.cs:595)

I doesn't seem to necessarily do anything bad(?), as in preventing me from using OSC, but I felt I should report it.
Using Unity 2018.2.1f1, but also had it happening in Unity 2017.4 before I upgraded the project.

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