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{
"name": "playsocketjs",
"version": "5.1.0",
"description": "WebSocket wrapper for creating simple multiplayer systems with ease.",
"type": "module",
"module": "./src/client/client.js",
"exports": {
".": {
"types": "./types/client/client.d.ts",
"import": "./src/client/client.js"
},
"./server": {
"types": "./types/server/server.d.ts",
"import": "./src/server/server.js"
}
},
"files": [
"src",
"types"
],
"scripts": {
"start": "node example/example-server.js",
"test": "npm run build && npx playwright test --config e2e/playwright.config.js",
"test:headed": "npm run build && npx playwright test --config e2e/playwright.config.js --headed",
"build": "tsc -p tsconfig.declarations.json",
"lint": "eslint ."
},
"repository": {
"type": "git",
"url": "git+https://github.com/therealPaulPlay/PlaySocketJS.git"
},
"keywords": [
"WebSocket",
"Data channel",
"Socket",
"Multiplayer",
"Game"
],
"author": "PaulPlay",
"license": "MIT",
"bugs": {
"url": "https://github.com/therealPaulPlay/PlaySocketJS/issues"
},
"homepage": "https://github.com/therealPaulPlay/PlaySocketJS#readme",
"devDependencies": {
"@playwright/test": "^1.58.1",
"@stylistic/eslint-plugin": "^5.10.0",
"@types/node": "^26.1.1",
"eslint": "^9.35.0",
"eslint-plugin-unused-imports": "^4.4.1",
"globals": "^16.3.0",
"typescript": "^7.0.2"
},
"dependencies": {
"@msgpack/msgpack": "^3.1.1",
"@types/ws": "^8.18.1",
"ws": "^8.18.1"
},
"types": "./types/client/client.d.ts",
"typesVersions": {
"*": {
"server": [
"./types/server/server.d.ts"
]
}
}
}