-
-
Notifications
You must be signed in to change notification settings - Fork 110
Open
Description
Although SDL_GPU is good and supports many platforms, it lack support on a significant number of Android phones, as it requires quite modern Vulkan extensions.
SDL_RENDERER and SFML_GRAPHICS doesn't have shader support on android. (My attempts to use the SFML fork which uses OpenGLES2, have been unsuccessful).
RAYLIB works on android and allow shader customization, but honestly I don't like to use it.
I suggest the WebGPU as new backend.
WebGPU is close to SDL_GPU in its API, it's also modern and will persist for some years. More importantly, it fills the gap in Android support.
Since SDL_GPU has already been added, I guess WebGPU wouldn't be a big refactoring.
Reactions are currently unavailable
Metadata
Metadata
Assignees
Labels
No labels