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Copy pathKeyLogger.cpp
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590 lines (568 loc) · 16.4 KB
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//--------------------------------------------------------------------------------------
// File: KeyLogger.cpp
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//--------------------------------------------------------------------------------------
#include "DXUT.h"
#include "resource.h"
IDirect3DTexture9* g_Texture;
ID3DXSprite* g_Sprite;
D3DXIMAGE_INFO g_Info;
D3DXCOLOR g_Color = 0xffffffff;
LPD3DXFONT fonts[105];
D3DXVECTOR2 fontpos[105];
RECT fontrct[105];
time_t g_Time;
tm* g_Localtime;
int P[103] = { 0, };
int W[256] = { 0, };
int a = 0;
int result = 0;
FILE* fp;
int inputdata; // for fileinput
#define SCW 1236
#define SCH 369
HRESULT CALLBACK OnD3D9CreateDevice( IDirect3DDevice9* pd3dDevice, const D3DSURFACE_DESC* pBackBufferSurfaceDesc,
void* pUserContext )
{
fp = fopen("KeyLogger.txt", "r");
if (fp)
{
int num = 0;
while (fscanf(fp, "%d", &inputdata) != EOF)
{
P[num] = inputdata;
num++;
}
fclose(fp);
}
else
{
for (int i = 0; i < 103; i++)
P[i] = 0;
}
g_Time = time(0);
g_Localtime = localtime(&g_Time);
D3DXCreateSprite(pd3dDevice, &g_Sprite);
D3DXCreateTextureFromFileEx(DXUTGetD3D9Device(), L"keyboard.png", -2, -2, 1, 0, D3DFORMAT::D3DFMT_A8B8G8R8, D3DPOOL_MANAGED, D3DX_FILTER_NONE, D3DX_FILTER_NONE, 0, &g_Info, nullptr, (LPDIRECT3DTEXTURE9*)&g_Texture);
for (int i = 0; i < 105; i++)
{
fontpos[i] = { 0,0 };
D3DXCreateFont(DXUTGetD3D9Device(), 15, 0, FW_BOLD, 1, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, L"Arial", &fonts[i]);
}
fontpos[103] = { 0,0 };
D3DXCreateFont(DXUTGetD3D9Device(), 17, 0, FW_BOLD, 1, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, L"Arial", &fonts[103]);
fontpos[104] = { 0,0 };
D3DXCreateFont(DXUTGetD3D9Device(), 17, 0, FW_BOLD, 1, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, L"Arial", &fonts[104]);
/// first line
fontpos[0] = { 26,26 };
fontpos[1] = { 135,26 };
fontpos[2] = { 189,26 };
fontpos[3] = { 243,26 };
fontpos[4] = { 297,26 };
fontpos[5] = { 380,26 };
fontpos[6] = { 434,26 };
fontpos[7] = { 488,26 };
fontpos[8] = { 542,26 };
fontpos[9] = { 623,26 };
fontpos[10] = { 677,26 };
fontpos[11] = { 731,26 };
fontpos[12] = { 785,26 };
fontpos[13] = { 852,26 };
fontpos[14] = { 906,26 };
fontpos[15] = { 960,26 };
///
/// second line
for (int i = 0; i < 14; i++)
fontpos[16 + i] = { 26 + float(i * 54), 107 };
for (int i = 0; i < 3; i++)
fontpos[30 + i] = { 851 + float(i * 54), 107 };
for (int i = 0; i < 4; i++)
fontpos[33 + i] = { 1025 + float(i * 54), 107 };
///
/// third line
fontpos[37] = { 26, 161 };
for (int i = 0; i < 13; i++)
fontpos[38 + i] = { 108 + float(i * 54), 161 };
for (int i = 0; i < 3; i++)
fontpos[51 + i] = { 851 + float(i * 54), 161 };
for (int i = 0; i < 4; i++)
fontpos[54 + i] = { 1025 + float(i * 54), 161 };
///
/// fourth line
fontpos[58] = { 26, 215 };
for (int i = 0; i < 12; i++)
fontpos[59 + i] = { 121 + float(i * 54), 215 };
for (int i = 0; i < 3; i++)
fontpos[71 + i] = { 1025 + float(i * 54), 215 };
///
/// fifth line
fontpos[74] = { 26, 269 };
for (int i = 0; i < 11; i++)
fontpos[75 + i] = { 147 + float(i * 54), 269 };
fontpos[86] = { 906,269 };
for (int i = 0; i < 3; i++)
fontpos[87 + i] = { 1025 + float(i * 54), 269 };
///
///sixth line
fontpos[90] = { 26, 323 };
fontpos[91] = { 93, 323 };
fontpos[92] = { 164, 323 };
fontpos[93] = { 380, 323 };
fontpos[94] = { 566, 323 };
fontpos[95] = { 633, 323 };
fontpos[96] = { 702, 323 };
fontpos[97] = { 768, 323 };
for (int i = 0; i < 3; i++)
fontpos[98 + i] = { 851 + float(i * 54), 323 };
fontpos[101] = { 1025, 323 };
fontpos[102] = { 1133, 323 };
///
fontpos[103] = { 900, 70 };
fontpos[104] = { 700, 70 };
return S_OK;
}
void CALLBACK OnFrameMove(double fTime, float fElapsedTime, void* pUserContext)
{
POINT p;
GetCursorPos(&p);
ScreenToClient(DXUTGetHWND(), &p);
for (int i = 0; i < 256; i++)
{
if ((GetAsyncKeyState(i) & 0x8000) && W[i] == 0)
{
cout << i << endl;
W[i] = 1;
if (i == 109 && a == 0) // 처음에 킬때 - 이게 왜 눌리는지 모르겠는데 무튼 이거 예외처리해줌
{
a++;
break;
}
switch (i)
{
case VK_ESCAPE:
P[0]++;
break;
case VK_F1:
P[1]++;
break;
case VK_F2:
P[2]++;
break;
case VK_F3:
P[3]++;
break;
case VK_F4:
P[4]++;
break;
case VK_F5:
P[5]++;
break;
case VK_F6:
P[6]++;
break;
case VK_F7:
P[7]++;
break;
case VK_F8:
P[8]++;
break;
case VK_F9:
P[9]++;
break;
case VK_F10:
P[10]++;
break;
case VK_F11:
P[11]++;
break;
case VK_F12:
P[12]++;
break;
case 255:
P[13]++;
break;
case VK_SCROLL:
P[14]++;
break;
case VK_PAUSE:
P[15]++;
break;
case 192:
P[16]++;
break;
case '1':
P[17]++;
break;
case '2':
P[18]++;
break;
case '3':
P[19]++;
break;
case '4':
P[20]++;
break;
case '5':
P[21]++;
break;
case '6':
P[22]++;
break;
case '7':
P[23]++;
break;
case '8':
P[24]++;
break;
case '9':
P[25]++;
break;
case '0':
P[26]++;
break;
case 189:
P[27]++;
break;
case 187:
P[28]++;
break;
case VK_BACK:
P[29]++;
break;
case VK_INSERT:
P[30]++;
break;
case VK_HOME:
P[31]++;
break;
case 33:
P[32]++;
break;
case VK_NUMLOCK:
P[33]++;
break;
case 111:
P[34]++;
break;
case 106:
P[35]++;
break;
case 109:
P[36]++;
break;
case VK_TAB:
P[37]++;
break;
case 'Q':
P[38]++;
break;
case 'W':
P[39]++;
break;
case 'E':
P[40]++;
break;
case 'R':
P[41]++;
break;
case 'T':
P[42]++;
break;
case 'Y':
P[43]++;
break;
case 'U':
P[44]++;
break;
case 'I':
P[45]++;
break;
case 'O':
P[46]++;
break;
case 'P':
P[47]++;
break;
case 219:
P[48]++;
break;
case 221:
P[49]++;
break;
case VK_RETURN:
P[50]++;
break;
case VK_DELETE:
P[51]++;
break;
case VK_END:
P[52]++;
break;
case 34:
P[53]++;
break;
case VK_NUMPAD7:
P[54]++;
break;
case VK_NUMPAD8:
P[55]++;
break;
case VK_NUMPAD9:
P[56]++;
break;
case 107:
P[57]++;
break;
case VK_CAPITAL:
P[58]++;
break;
case 'A':
P[59]++;
break;
case 'S':
P[60]++;
break;
case 'D':
P[61]++;
break;
case 'F':
P[62]++;
break;
case 'G':
P[63]++;
break;
case 'H':
P[64]++;
break;
case 'J':
P[65]++;
break;
case 'K':
P[66]++;
break;
case 'L':
P[67]++;
break;
case 186:
P[68]++;
break;
case 222:
P[69]++;
break;
case 220:
P[70]++;
break;
case VK_NUMPAD4:
P[71]++;
break;
case VK_NUMPAD5:
P[72]++;
break;
case VK_NUMPAD6:
P[73]++;
break;
case VK_SHIFT:
P[74]++;
break;
case 'Z':
P[75]++;
break;
case 'X':
P[76]++;
break;
case 'C':
P[77]++;
break;
case 'V':
P[78]++;
break;
case 'B':
P[79]++;
break;
case 'N':
P[80]++;
break;
case 'M':
P[81]++;
break;
case 188:
P[82]++;
break;
case 190:
P[83]++;
break;
case 191:
P[84]++;
break;
case VK_RSHIFT:
P[85]++;
break;
case VK_UP:
P[86]++;
break;
case VK_NUMPAD1:
P[87]++;
break;
case VK_NUMPAD2:
P[88]++;
break;
case VK_NUMPAD3:
P[89]++;
break;
case VK_LCONTROL:
P[90]++;
break;
case 91:
P[91]++;
break;
case 164:
P[92]++;
break;
case VK_SPACE:
P[93]++;
break;
case 21:
P[94]++;
break;
case 92:
P[95]++;
break;
case 93:
P[96]++;
break;
case 25:
P[97]++;
break;
case VK_LEFT:
P[98]++;
break;
case VK_DOWN:
P[99]++;
break;
case VK_RIGHT:
P[100]++;
break;
case VK_NUMPAD0:
P[101]++;
break;
case 110:
P[102]++;
break;
}
fp = fopen("KeyLogger.txt", "w");
for (int i = 0; i < 103; i++)
fprintf(fp, "%d\n", P[i]);
fclose(fp);
}
else if ((GetAsyncKeyState(i) == 0))
{
W[i] = 0;
}
}
}
void CALLBACK OnLostDevice(void* pUserContext)
{
g_Sprite->OnLostDevice();
for (int i = 0; i < 105; ++i)
fonts[i]->OnLostDevice();
}
HRESULT CALLBACK OnResetDevice(IDirect3DDevice9* pd3dDevice, const D3DSURFACE_DESC* pBackBufferSurfaceDesc, void* pUserContext)
{
g_Sprite->OnResetDevice();
for (int i = 0; i < 105; ++i)
fonts[i]->OnResetDevice();
return S_OK;
}
void CALLBACK OnD3D9FrameRender( IDirect3DDevice9* pd3dDevice, double fTime, float fElapsedTime, void* pUserContext )
{
HRESULT hr;
V( pd3dDevice->Clear( 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_ARGB( 0, 234, 234, 234), 1.0f, 0 ) );
if( SUCCEEDED( pd3dDevice->BeginScene() ) )
{
D3DXMATRIX m;
D3DXMatrixTransformation2D(&m, nullptr, 0, &D3DXVECTOR2(1, 1), nullptr, 0, &D3DXVECTOR2(SCW / 2, SCH / 2));
g_Sprite->SetTransform(&m);
g_Sprite->Begin(D3DXSPRITE_ALPHABLEND);
D3DXVECTOR3 center = { 0.5f * g_Info.Width, 0.5f * g_Info.Height, 0 };
g_Sprite->Draw(g_Texture, NULL, ¢er, NULL, g_Color);
g_Sprite->End();
result = 0;
for (int i = 0; i < 103; i++)
result += P[i];
float average = (float)result / 103;
for (int i = 0; i < 103; i++)
{
D3DXCOLOR col(0, 0, 0, 1);
float compare = P[i];
if (average / 5 > compare)
col = { 0,0,0,1 };
else if (average / 4 > compare)
col = { 0.05,0,0,1 };
else if (average / 3 > compare)
col = { 0.1,0,0,1 };
else if (average / 2 > compare)
col = { 0.15,0,0,1 };
else if ((average * 10) < compare)
col = { 1,0,0,1 };
else if ((average * 9) < compare)
col = { 0.9,0,0,1 };
else if ((average * 8) < compare)
col = { 0.8,0,0,1 };
else if ((average * 7) < compare)
col = { 0.7,0,0,1 };
else if ((average * 6) < compare)
col = { 0.6,0,0,1 };
else if ((average * 5) < compare)
col = { 0.5,0,0,1 };
else if ((average * 4) < compare)
col = { 0.4,0,0,1 };
else if ((average * 3) < compare)
col = { 0.35,0,0,1 };
else if ((average * 2) < compare)
col = { 0.3,0,0,1 };
else if (average < compare)
col = { 0.25,0,0,1 };
wstring val = to_wstring(P[i]);
SetRect(&fontrct[i], fontpos[i].x, fontpos[i].y, 0, 0);
fonts[i]->DrawTextW(nullptr, val.c_str(), -1, &fontrct[i], DT_NOCLIP, col);
}
char buff[MAX_SIZE_SECURITY_ID];
sprintf(buff, "Total Keyboard pressed : %d", result);
string a = buff;
wstring aa;
aa.assign(a.begin(), a.end());
SetRect(&fontrct[103], fontpos[103].x, fontpos[103].y, 0, 0);
fonts[103]->DrawTextW(nullptr, aa.c_str(), -1, &fontrct[103], DT_NOCLIP, D3DXCOLOR(0, 0, 0, 1));
sprintf(buff, "Started At %d(day) - %d:%d:%d", g_Localtime->tm_mday, g_Localtime->tm_hour, g_Localtime->tm_min, g_Localtime->tm_sec);
a = buff;
aa.assign(a.begin(), a.end());
SetRect(&fontrct[104], fontpos[104].x, fontpos[104].y, 0, 0);
fonts[103]->DrawTextW(nullptr, aa.c_str(), -1, &fontrct[104], DT_NOCLIP, D3DXCOLOR(0, 0, 0, 1));
V( pd3dDevice->EndScene() );
}
}
void CALLBACK OnD3D9DestroyDevice( void* pUserContext )
{
exit(1);
}
INT WINAPI wWinMain( HINSTANCE, HINSTANCE, LPWSTR, int )
//int main(void)
{
#if defined(DEBUG) | defined(_DEBUG)
_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
#endif
DXUTSetCallbackD3D9DeviceCreated( OnD3D9CreateDevice );
DXUTSetCallbackD3D9FrameRender( OnD3D9FrameRender );
DXUTSetCallbackFrameMove( OnFrameMove );
DXUTSetCallbackD3D9DeviceDestroyed( OnD3D9DestroyDevice );
DXUTSetCallbackD3D9DeviceReset( OnResetDevice );
DXUTSetCallbackD3D9DeviceLost( OnLostDevice );
DXUTInit( true, true );
DXUTSetHotkeyHandling( true, false, true );
DXUTSetCursorSettings( true, true );
DXUTCreateWindow( L"KeyLogger" );
DXUTCreateDevice( true, 1236, 369 );
DXUTMainLoop();
return DXUTGetExitCode();
}