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Can't change fps without making a timeline #41

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@t-makaro

I'm considering an API addition that allows:

anim = amp.Animation([block], fps=fps)

where fps gets passed to the constructor of Timeline when no timeline is passed.

Another option is to allow Timeline to accept an integer for t so one would do:

anim = amp.Animation([block], Timeline(len(block), fps=fps))

cc @TomNicholas Thoughts?

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