Skip to content

Support/experimentation for live streaming #1

Description

@JoeReid

It would be nice to experiment with using this approach to serve to a browser.

The motivation for this would be to include live layer splitting of emulated games used inside the rest of the superLimitBreak (browser based) infrastructure.

Latency would probably be the primary issue here, so investigation into ffmpeg performance tweaks would be useful.

Metadata

Metadata

Assignees

Type

No type

Projects

No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions