I would like to implement disk streaming capability to allow loading large instruments. Any guidance here would be very welcome to make this fit better into the existing code.
For SF2 files (to get started):
Loading an instrument:
SF2Reader::readSamples() - limit loading to first blocksize number of samples
Playing an instrument:
Something needs to trigger the reading of the full sample. I suppose this should be in sfzero::Synth::noteOn() where we could submit an asynchronous loading of the full sample into a temporary buffer. Then when sfzero::Voice::renderNextBlock() (where I understand the bulk of the rendering is done) reaches the end of it's pre-cached block, it could look at the temporary full-sample buffer.
Does this sound the best way?
I would like to implement disk streaming capability to allow loading large instruments. Any guidance here would be very welcome to make this fit better into the existing code.
For SF2 files (to get started):
Loading an instrument:
SF2Reader::readSamples() - limit loading to first blocksize number of samples
Playing an instrument:
Something needs to trigger the reading of the full sample. I suppose this should be in sfzero::Synth::noteOn() where we could submit an asynchronous loading of the full sample into a temporary buffer. Then when sfzero::Voice::renderNextBlock() (where I understand the bulk of the rendering is done) reaches the end of it's pre-cached block, it could look at the temporary full-sample buffer.
Does this sound the best way?