Now that Fusion is 20 is out and we have the multipoly node which is almost the same as Nuke's root node, would it be possible to map that node to O and paint to P?
I've tried looking for the Config/nuke2fusion.fu file myself to make the change, but I have no idea where it's located on my Mac running Resolve Studio 20, or my Windows PC running Fusion Studio 20.
Now that Fusion is 20 is out and we have the multipoly node which is almost the same as Nuke's root node, would it be possible to map that node to O and paint to P?
I've tried looking for the Config/nuke2fusion.fu file myself to make the change, but I have no idea where it's located on my Mac running Resolve Studio 20, or my Windows PC running Fusion Studio 20.