-
-
Notifications
You must be signed in to change notification settings - Fork 2
Expand file tree
/
Copy pathReviveSystem.cs
More file actions
309 lines (262 loc) · 12.9 KB
/
Copy pathReviveSystem.cs
File metadata and controls
309 lines (262 loc) · 12.9 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Modules.Admin;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using CounterStrikeSharp.API.Modules.Utils;
using static CounterStrikeSharp.API.Core.Listeners;
namespace ReviveSystem
{
[MinimumApiVersion(336)]
public partial class ReviveSystemBase : BasePlugin, IPluginConfig<BaseConfigs>
{
public override string ModuleName => "ReviveSystem";
public override string ModuleVersion => "0.1.6-beta";
public override string ModuleAuthor => "luca.uy";
public override string ModuleDescription => "Allows players to revive one of their teammates per round.";
private static MemoryFunctionVoid<CBasePlayerController, CCSPlayerPawn, bool, bool>? _cBasePlayerControllerSetPawnFunc;
internal static readonly Dictionary<int, PlayerInfo> PlayersInfo = new();
private readonly Dictionary<int, DateTime> LastBeaconTimes = new();
private readonly Dictionary<int, DateTime> LastUpdateTimes = new();
public required BaseConfigs Config { get; set; }
private PlayerButtons ReviveButtonFlag { get; set; } = PlayerButtons.Use;
public override void Load(bool hotReload)
{
_cBasePlayerControllerSetPawnFunc = new MemoryFunctionVoid<CBasePlayerController, CCSPlayerPawn, bool, bool>(
GameData.GetSignature("CBasePlayerController_SetPawn")
);
RegisterListener<OnTick>(OnTick);
}
public void OnConfigParsed(BaseConfigs config)
{
Config = config;
ReviveButtonFlag = ParseReviveButton(config.ReviveButton);
}
private void OnTick()
{
foreach (var player in Utilities.GetPlayers())
{
if (!player.IsValid || player.IsBot || !player.UserId.HasValue || !PlayersInfo.ContainsKey(player.UserId.Value))
{
continue;
}
if (!player.PawnIsAlive)
{
continue;
}
if (!IsPlayerOnGround(player))
{
continue;
}
var playerInfo = PlayersInfo[player.UserId.Value];
if (player.Buttons.HasFlag(ReviveButtonFlag))
{
var targetPlayerEntity = Utilities.GetPlayers().FirstOrDefault(p => PlayersInfo.Values.Any(t => t.UserId == p.UserId && t.DiePosition.HasValue));
if (targetPlayerEntity == null || targetPlayerEntity.TeamNum != player.TeamNum)
{
var currentTime = DateTime.Now;
var cooldownTime = TimeSpan.FromSeconds(1);
if (!playerInfo.LastReviveLimitMessageTime.HasValue || (currentTime - playerInfo.LastReviveLimitMessageTime.Value) >= cooldownTime)
{
if (targetPlayerEntity != null)
{
player.PrintToChat($"{Localizer["prefix"]} {Localizer["DifferentTeam"]}");
}
playerInfo.LastReviveLimitMessageTime = currentTime;
}
playerInfo.UseStartTime = null;
return;
}
if (playerInfo.ReviveCount >= Config.MaxRevivesPerRound)
{
var currentTime = DateTime.Now;
var cooldownTime = TimeSpan.FromSeconds(1);
if (!playerInfo.LastReviveLimitMessageTime.HasValue || (currentTime - playerInfo.LastReviveLimitMessageTime.Value) >= cooldownTime)
{
player.PrintToChat($"{Localizer["prefix"]} {Localizer["ReviveLimitReached"]}");
playerInfo.LastReviveLimitMessageTime = currentTime;
}
playerInfo.UseStartTime = null;
continue;
}
if (!playerInfo.UseStartTime.HasValue)
{
playerInfo.UseStartTime = DateTime.Now;
}
foreach (var targetPlayer in PlayersInfo.Values)
{
if (targetPlayer.DiePosition.HasValue &&
player.PlayerPawn?.Value != null &&
CalculateDistance(player.PlayerPawn.Value.AbsOrigin, targetPlayer.DiePosition.Value.Position) <= Config.ReviveRange)
{
int playerId = player.UserId.Value;
if (!LastBeaconTimes.ContainsKey(playerId) || (DateTime.Now - LastBeaconTimes[playerId]).TotalMilliseconds >= 1000)
{
DrawBeaconOnPlayer(player);
LastBeaconTimes[playerId] = DateTime.Now;
}
var pressDuration = (DateTime.Now - playerInfo.UseStartTime.Value).TotalSeconds;
if (!LastUpdateTimes.ContainsKey(playerId) || (DateTime.Now - LastUpdateTimes[playerId]).TotalMilliseconds >= 40)
{
var progressBarLength = 20;
var filledLength = (int)(progressBarLength * (pressDuration / Config.ReviveTime));
var emptyLength = progressBarLength - filledLength;
var progressBar = new string('▌', filledLength) + new string('░', emptyLength);
var percentage = (int)((pressDuration / Config.ReviveTime) * 100);
// player.PrintToCenterHtml($"{Localizer["prefix"]} {string.Format(Localizer["Reviving"], targetPlayer.Name)}: 『{progressBar}』 {percentage}%");
player.PrintToCenterHtml($"{string.Format(Localizer["Reviving"], targetPlayer.Name)} 『{progressBar}』 {percentage}%");
LastUpdateTimes[playerId] = DateTime.Now;
}
if (pressDuration >= Config.ReviveTime && CanRevive(player, targetPlayer))
{
player.PrintToChat($"{Localizer["prefix"]} {string.Format(Localizer["ReviveComplete"], targetPlayer.Name)}");
RespawnPlayer(player, targetPlayer);
playerInfo.UseStartTime = null;
playerInfo.ReviveCount++;
break;
}
}
}
}
else
{
if (playerInfo.UseStartTime.HasValue)
{
bool hasValidTarget = PlayersInfo.Values.Any(targetPlayer =>
targetPlayer.DiePosition.HasValue &&
player.PlayerPawn?.Value != null &&
CalculateDistance(player.PlayerPawn.Value.AbsOrigin, targetPlayer.DiePosition.Value.Position) <= Config.ReviveRange
);
if (hasValidTarget)
{
player.PrintToChat($"{Localizer["prefix"]} {Localizer["ReviveCancelled"]}");
}
playerInfo.UseStartTime = null;
}
}
}
}
private bool IsPlayerOnGround(CCSPlayerController player)
{
if (player.PlayerPawn?.Value == null)
return false;
var playerFlags = player.PlayerPawn.Value.Flags;
return (playerFlags & (uint)PlayerFlags.FL_ONGROUND) == (uint)PlayerFlags.FL_ONGROUND;
}
private float CalculateDistance(Vector? a, Vector? b)
{
if (a == null || b == null)
{
return float.MaxValue;
}
var distance = MathF.Sqrt(MathF.Pow(a.X - b.X, 2) + MathF.Pow(a.Y - b.Y, 2) + MathF.Pow(a.Z - b.Z, 2));
return distance;
}
private bool CanRevive(CCSPlayerController player, PlayerInfo targetPlayer)
{
if (!string.IsNullOrEmpty(Config.CanReviveOthersFlag) &&
!AdminManager.PlayerHasPermissions(player, Config.CanReviveOthersFlag))
{
player.PrintToChat($"{Localizer["prefix"]} {Localizer["NoPermissions"]}");
return false;
}
if (!string.IsNullOrEmpty(Config.CanBeRevivedFlag))
{
var targetPlayerController = Utilities.GetPlayers().FirstOrDefault(p => p.UserId == targetPlayer.UserId);
if (targetPlayerController == null || !AdminManager.PlayerHasPermissions(targetPlayerController, Config.CanBeRevivedFlag))
{
player.PrintToChat($"{Localizer["prefix"]} {string.Format(Localizer["TargetNoPermissions"], targetPlayer.Name)}");
return false;
}
}
if (!player.PawnIsAlive)
{
return false;
}
return true;
}
public void RespawnPlayer(CCSPlayerController caller, PlayerInfo targetPlayerInfo)
{
var player = Utilities.GetPlayers().FirstOrDefault(p => p.UserId == targetPlayerInfo.UserId);
if (player == null || player.PlayerPawn?.Value == null || !player.PlayerPawn.IsValid)
{
return;
}
var playerPawn = player.PlayerPawn.Value;
_cBasePlayerControllerSetPawnFunc?.Invoke(player, playerPawn, true, false);
VirtualFunction.CreateVoid<CCSPlayerController>(player.Handle, GameData.GetOffset("CCSPlayerController_Respawn"))(player);
if (targetPlayerInfo.DiePosition.HasValue)
{
var diePosition = targetPlayerInfo.DiePosition.Value;
playerPawn.Teleport(diePosition.Position, diePosition.Angle);
}
targetPlayerInfo.DiePosition = null;
}
private PlayerButtons ParseReviveButton(string buttonName)
{
return buttonName.ToUpper() switch
{
"ATTACK" => PlayerButtons.Attack,
"JUMP" => PlayerButtons.Jump,
"DUCK" => PlayerButtons.Duck,
"FORWARD" => PlayerButtons.Forward,
"BACK" => PlayerButtons.Back,
"USE" => PlayerButtons.Use,
"CANCEL" => PlayerButtons.Cancel,
"LEFT" => PlayerButtons.Left,
"RIGHT" => PlayerButtons.Right,
"MOVELEFT" => PlayerButtons.Moveleft,
"MOVERIGHT" => PlayerButtons.Moveright,
"ATTACK2" => PlayerButtons.Attack2,
"RUN" => PlayerButtons.Run,
"RELOAD" => PlayerButtons.Reload,
"ALT1" => PlayerButtons.Alt1,
"ALT2" => PlayerButtons.Alt2,
"SPEED" => PlayerButtons.Speed,
"WALK" => PlayerButtons.Walk,
"ZOOM" => PlayerButtons.Zoom,
"WEAPON1" => PlayerButtons.Weapon1,
"WEAPON2" => PlayerButtons.Weapon2,
"BULLRUSH" => PlayerButtons.Bullrush,
"GRENADE1" => PlayerButtons.Grenade1,
"GRENADE2" => PlayerButtons.Grenade2,
"ATTACK3" => PlayerButtons.Attack3,
"SCOREBOARD" => PlayerButtons.Scoreboard,
"INSPECT" => PlayerButtons.Inspect,
_ => PlayerButtons.Use
};
}
public class PlayerInfo
{
public int? UserId { get; }
public string Name { get; }
public DiePosition? DiePosition { get; set; }
public int ReviveCount { get; set; } = 0;
public DateTime? UseStartTime { get; set; }
public DateTime? LastReviveLimitMessageTime { get; set; }
public PlayerInfo(int? userId, string name)
{
UserId = userId;
Name = name;
DiePosition = null;
UseStartTime = null;
LastReviveLimitMessageTime = null;
}
}
public struct DiePosition
{
public Vector Position { get; set; }
public QAngle Angle { get; set; }
public DiePosition(Vector position, QAngle angle)
{
Position = position;
Angle = angle;
}
}
public override void Unload(bool hotReload)
{
RemoveListener<OnTick>(OnTick);
}
}
}