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GM Craft — Narrative Design Analysis for MONITOR

How to make the play loop feel like a real GM at the table.

Design-note status: experience and tone guidance for improving the play surface. For the canonical runtime flow and implemented session phases, verify docs/USE_CASES.md, docs/architecture/CONVERSATIONAL_LOOPS.md, and packages/ui/backend/src/monitor_ui/routers/chat.py.


This document has been split into digestible files. See the sub-files below for details.

Index

Section Description File
1. Core Problem Mechanical interface vs. narrative experience core-problem.md
2. Principles Real-GM craft principles (reference frame) principles.md
3. Defects Current flow defects (diagnosed) defects.md
4. Use Cases Prioritized use cases and fixes use-cases.md
5-7. Design System design implications, priority, vision design-implications.md