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251 lines (219 loc) · 7.89 KB
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// uf_visualization.cpp - pump-side snapshot writer + ANSI console dashboard.
//
// The snapshot step runs on the pump thread; RunVisualisation() draws on a
// background thread and reads g_snap under g_snap_mu. Console-only: no Win32.
#include "uf_visualization.h"
#include "app.h"
#include "console.h"
#include "mailbox.h"
#include "snapshot.h"
#include "uf_receiver.h"
#include "uf_sender.h"
#include <atomic>
#include <chrono>
#include <iomanip>
#include <iostream>
#include <mutex>
#include <sstream>
#include <string>
#include <thread>
using namespace uniflow;
using namespace std::chrono_literals;
Flow_Visualization::Flow_Visualization(uniflow::Runtime& rt)
: uniflow::Uniflow<Flow_Visualization>(rt, "Flow_Visualization")
{
AddTask(ctx_snapshot_);
}
// Pump-side: copy live sender / receiver / mailbox state into g_snap under
// g_snap_mu, so the render thread always sees a consistent frame. This is a
// perpetual poll - it ends only on Stop.
StepResult Flow_Visualization::Task_Snapshot::Step1_Tick()
{
if (GlobalEnv::Stop())
{
return Done();
}
const auto& s = App::inst().send;
const auto& r = App::inst().recv;
// Measure the per-job cycle speed: how long the receiver takes between
// consecutive job completions, plus the overall average over the run.
const auto now = std::chrono::steady_clock::now();
if (!started_)
{
start_ = now;
last_job_ = now;
started_ = true;
}
const int processed = r.Processed();
if (processed > last_processed_)
{
const double dt = std::chrono::duration<double, std::milli>(now - last_job_).count();
last_cycle_ms_ = dt / (processed - last_processed_);
last_job_ = now;
last_processed_ = processed;
}
const double elapsed_ms = std::chrono::duration<double, std::milli>(now - start_).count();
const double avg_ms = processed > 0 ? elapsed_ms / processed : 0.0;
const double jps = last_cycle_ms_ > 0.0 ? 1000.0 / last_cycle_ms_ : 0.0;
{
std::lock_guard<std::mutex> lk(g_snap_mu);
g_snap.last_cycle_ms = last_cycle_ms_;
g_snap.jobs_per_sec = jps;
g_snap.avg_ms_per_job = avg_ms;
g_snap.vec_a = s.VecA();
g_snap.vec_b = s.VecB();
g_snap.queue = Mailbox::Snapshot();
g_snap.last_burst_count = s.LastBurstCount();
g_snap.total_bursts = s.TotalBursts();
g_snap.recv_state = r.State();
g_snap.processed = r.Processed();
g_snap.last_result = r.LastResult();
g_snap.current = r.Current();
g_snap.sender_phase = s.CurrentStepDescription();
g_snap.recv_phase = r.CurrentStepDescription();
}
return Stay();
}
// ----- render side (background thread) -----
namespace
{
const std::string kSep = " " + std::string(60, '-');
std::string FormatMsg(const Msg& m)
{
std::ostringstream os;
os << m.a << ' ' << m.op << ' ' << m.b;
return os.str();
}
std::string StateColor(RecvState s)
{
switch (s)
{
case RecvState::Adding: return console::Fg(90, 180, 120);
case RecvState::Subtracting: return console::Fg(210, 130, 60);
case RecvState::Dispatching: return console::Fg(200, 190, 80);
case RecvState::Idle: return console::Fg(120, 124, 134);
}
return console::kReset;
}
void DrawConsole(const Snapshot& s)
{
std::ostringstream out;
auto put = [&](int row, const std::string& text)
{
out << console::At(row, 1) << console::kClearLine << text;
};
put(1, std::string(" ") + console::kBold + "uniflow queue_drain "
+ console::kReset + console::kDim + "v" + uniflow::kVersion
+ console::kReset);
put(2, kSep);
// sender line: burst counters + current step description.
{
std::ostringstream line;
line << " " << console::kCyan << "sender" << console::kReset
<< " bursts " << console::kBold << s.total_bursts << "/"
<< GlobalConfig::kMaxBurstCount << console::kReset
<< " last burst " << s.last_burst_count
<< " " << console::kDim << s.sender_phase << console::kReset;
put(3, line.str());
}
// source vectors the sender draws operands from.
{
std::ostringstream a;
std::ostringstream b;
a << " vec A:";
b << " vec B:";
for (std::size_t i = 0; i < s.vec_a.size(); ++i)
{
a << ' ' << std::string(2 - std::to_string(s.vec_a[i]).size(), ' ')
<< s.vec_a[i];
}
for (std::size_t i = 0; i < s.vec_b.size(); ++i)
{
b << ' ' << std::string(2 - std::to_string(s.vec_b[i]).size(), ' ')
<< s.vec_b[i];
}
put(4, console::kGray + a.str() + console::kReset);
put(5, console::kGray + b.str() + console::kReset);
}
put(6, kSep);
// queue depth + chip view of the pending jobs (lock-free deque snapshot).
{
std::ostringstream line;
line << " " << console::kYellow << "queue" << console::kReset
<< " depth " << console::kBold << s.queue.size()
<< console::kReset;
put(7, line.str());
std::ostringstream chips;
chips << " ";
std::size_t shown = 0;
for (; shown < s.queue.size() && shown < 12; ++shown)
{
chips << "[" << FormatMsg(s.queue[shown]) << "] ";
}
if (s.queue.size() > shown)
{
chips << "+" << (s.queue.size() - shown) << " more";
}
if (s.queue.empty())
{
chips << console::kDim << "(empty)" << console::kReset;
}
put(8, chips.str());
}
put(9, kSep);
// receiver line: state chip + processed count + current step description.
{
std::ostringstream line;
line << " " << StateColor(s.recv_state) << "receiver "
<< ToString(s.recv_state) << console::kReset
<< " processed " << console::kBold << s.processed
<< console::kReset << " " << console::kDim << s.recv_phase
<< console::kReset;
put(10, line.str());
std::ostringstream last;
last << " last result: " << console::kBold
<< (s.last_result.empty() ? "-" : s.last_result) << console::kReset;
put(11, last.str());
}
// cycle speed: how fast the receiver drains one job at a time.
{
std::ostringstream line;
line << " " << console::kCyan << "cycle" << console::kReset
<< " last " << console::kBold << std::fixed << std::setprecision(1)
<< s.last_cycle_ms << " ms/job" << console::kReset
<< " " << std::setprecision(1) << s.jobs_per_sec << " jobs/s"
<< " " << console::kDim << "avg " << std::setprecision(1)
<< s.avg_ms_per_job << " ms/job" << console::kReset;
put(12, line.str());
}
put(13, kSep);
put(14, std::string(" ") + console::kDim + "press Enter to quit"
+ console::kReset);
std::cout << out.str() << std::flush;
}
constexpr int kStatusRow = 15;
} // namespace
void RunVisualisation()
{
console::EnableAnsi();
console::HideCursor();
console::Clear();
// Render on a background thread; the main thread blocks on stdin so a single
// Enter quits. The render thread only READS the snapshot (mutex-guarded).
std::atomic<bool> done{false};
std::thread render([&]
{
while (!done.load() && !GlobalEnv::Stop())
{
DrawConsole(ReadSnapshot());
std::this_thread::sleep_for(40ms); // ~25 fps
}
});
std::string line;
std::getline(std::cin, line); // any Enter (or EOF) quits
done.store(true);
render.join();
console::ShowCursor();
std::cout << console::At(kStatusRow, 1) << console::kClearLine
<< " queue_drain stopped.\n";
}