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Copy pathServer.cpp
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192 lines (132 loc) · 3.11 KB
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#include "Server.h"
#include "LogWatcher.h"
#include "LogBuffer.h"
#include "Settings.h"
#include "Status.h"
#include "Localization.h"
#include <windows.h>
#include <string>
static PROCESS_INFORMATION g_processInfo{};
// Recupera la cartella dell'eseguibile corrente
std::wstring GetAppFolder()
{
wchar_t path[MAX_PATH];
GetModuleFileNameW(
nullptr,
path,
MAX_PATH
);
std::wstring full(path);
size_t pos = full.find_last_of(L"\\/");
if (pos != std::wstring::npos)
return full.substr(0, pos);
return L".";
}
// controlla se il server è ancora vivo
bool IsServerRunning()
{
if (!g_processInfo.hProcess)
return false;
DWORD result = WaitForSingleObject(
g_processInfo.hProcess,
0
);
return result == WAIT_TIMEOUT;
}
// avvia il server
bool StartServer()
{
if (IsServerRunning())
{
SetServerStatus(ServerStatus::Online);
return true;
}
if (!HasRequiredSettings())
{
SetServerStatus(ServerStatus::Offline);
return false;
}
AppSettings settings = GetAppSettings();
std::wstring folder = settings.serverFolder;
std::wstring exe =
folder +
L"\\audiocpp_server.exe";
std::wstring logArgument = settings.logFile;
if (logArgument.find(L'\"') != std::wstring::npos)
logArgument.clear();
std::wstring command =
L"\"" +
exe +
L"\" --config \"" +
ResolveConfigFilePath(settings) +
L"\" --log --log-file \"" +
logArgument +
L"\"";
SetServerStatus(ServerStatus::Starting);
ZeroMemory(
&g_processInfo,
sizeof(g_processInfo)
);
STARTUPINFOW si{};
si.cb = sizeof(si);
BOOL ok = CreateProcessW(
nullptr,
&command[0],
nullptr,
nullptr,
FALSE,
CREATE_NO_WINDOW | CREATE_UNICODE_ENVIRONMENT,
nullptr,
folder.c_str(),
&si,
&g_processInfo
);
if (ok)
{
ClearLogBuffer();
StartLogWatcher();
NotifyServerEvent(Translate(L"notification.started", L"AudioCpp Started").c_str());
}
else
{
SetServerStatus(ServerStatus::Offline);
}
return ok;
}
// ferma il server
void StopServer()
{
if (!g_processInfo.hProcess)
{
SetServerStatus(ServerStatus::Offline);
return;
}
bool wasRunning = IsServerRunning();
if (wasRunning)
{
TerminateProcess(
g_processInfo.hProcess,
0
);
// TerminateProcess e' asincrona: attendiamo il rilascio di log.txt
// prima che un roll log provi a rinominarlo.
WaitForSingleObject(
g_processInfo.hProcess,
5000
);
}
StopLogWatcher();
CloseHandle(
g_processInfo.hProcess
);
CloseHandle(
g_processInfo.hThread
);
ZeroMemory(
&g_processInfo,
sizeof(g_processInfo)
);
SetServerStatus(ServerStatus::Offline);
if (wasRunning)
NotifyServerEvent(Translate(L"notification.stopped", L"AudioCpp Stopped").c_str());
}