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Modding Progress With PlanetbaseFramework #16

Description

@erThewin

So far I can:

  • Insert new OBJ models to the game
  • Resolved issue of unselectable and disappearing models
  • Attach OBJ to existing models

Here are some highlighted features that might be wanted by modders (not players):

  • Ability to create new "ComponentType" based on what already existing "BaseModuleType"..
  • a. Ability to create new type of Character. So far we have "Bots" and "Colonist." I've tried to create "Humanoid" long time ago, using the old patcher, a character with human model but act like a robot, doesn't need astronaut suits, oxygen, meal, sleep, and water..
  • b. Ability to add OBJ model for characters..
  • Ability to create new type of "Ships." So far we have "Colonist Ship," "Visitor Ship," and "Merchant Ship." I imagined to create new ships with new models..
  • Ability to add new "ResourceType" with custom OBJ model..

And some of my ideas:

  • Create a "Merchant Building" to trade or buy resources without waiting for merchant ships..
  • Create a production ComponentType that can produce money. I've failed to make this one as a "Recycling Machine." The production is running, but when it's finished, it gives exception error..

screenshot_7_41_31_22
screenshot_4_39_27_10

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