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Copy pathCamera.java
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157 lines (146 loc) · 6.31 KB
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import java.awt.event.*;
import java.awt.MouseInfo;
import java.awt.image.BufferedImage;
import java.util.Random;
import java.awt.Graphics;
public class Camera implements KeyListener, MouseListener {
Random rand = new Random();
private BufferedImage image;
private int mouseX = MouseInfo.getPointerInfo().getLocation().x;
private int mouseY = MouseInfo.getPointerInfo().getLocation().y;
private TextureUtilities textures = new TextureUtilities();
private Menu menu;
private Board board;
private Graphics g;
public Camera(BufferedImage image, Menu menu) {
this.image = image;
this.menu = menu;
}
public void keyPressed(KeyEvent k) {
}
public void keyReleased(KeyEvent k) {
switch(k.getKeyCode()) {
case KeyEvent.VK_LEFT:
case KeyEvent.VK_A:
if(GameState.gameStatus == GameState.GameStatus.Ingame) {
board.moveLeft(); //move left
board.display(false, image);
}
break;
case KeyEvent.VK_RIGHT:
case KeyEvent.VK_D:
if(GameState.gameStatus == GameState.GameStatus.Ingame) {
board.moveRight(); //move right
board.display(false, image);
}
break;
case KeyEvent.VK_UP:
case KeyEvent.VK_W:
if(GameState.gameStatus == GameState.GameStatus.Ingame) {
board.moveUp(); //move up
board.display(false, image);
}
break;
case KeyEvent.VK_DOWN:
case KeyEvent.VK_S:
if(GameState.gameStatus == GameState.GameStatus.Ingame) {
board.moveDown(); //move down
board.display(false, image);
}
break;
case KeyEvent.VK_M:
if(GameState.gameStatus == GameState.GameStatus.Menu)
menu.setMasterDifficultyValues();
break;
case KeyEvent.VK_ESCAPE:
System.exit(1);
break;
}
}
public void keyTyped(KeyEvent k) {
}
public void mouseExited(MouseEvent m) {
}
public void mouseReleased(MouseEvent m) {
}
public void mouseClicked(MouseEvent m) {
}
public void mousePressed(MouseEvent m) {
int mouseInt = m.getButton();
if(board != null && board.isNewGame() && GameState.gameStatus == GameState.GameStatus.Ingame)
mouseInt = MouseEvent.BUTTON1; //probe
switch(mouseInt) {
case MouseEvent.BUTTON1: //left mouse button
if(GameState.gameStatus == GameState.GameStatus.Win) {
Game.clearScreen(image);
menu = new Menu(image);
GameState.setGameStatus(GameState.GameStatus.Menu);
menu.display(g);
}
if(GameState.gameStatus == GameState.GameStatus.Lose) {
Game.clearScreen(image);
menu = new Menu(image);
GameState.setGameStatus(GameState.GameStatus.Menu);
menu.display(g);
}
if(GameState.gameStatus == GameState.GameStatus.Ingame) {
boolean safe = board.probe(coordToBoardIndex_y(mouseY, board.getYPos()), coordToBoardIndex_x(mouseX, board.getXPos())); //probe
if(!safe) {
GameState.setGameStatus(GameState.GameStatus.Lose);
board.display(true, image);
}
else{
board.display(false, image);
}
if(board.checkIfWon()) {
GameState.setGameStatus(GameState.GameStatus.Win);
}
}
if(GameState.gameStatus == GameState.GameStatus.Menu) {
menu.click(mouseX, mouseY);
menu.display(g);
if(menu.boardIsReady()) {
board = menu.getBoard();
Game.clearScreen(image);
GameState.setGameStatus(GameState.GameStatus.Ingame);
board.display(false, image);
}
}
break;
case MouseEvent.BUTTON3: //right mouse button
if(GameState.gameStatus == GameState.GameStatus.Ingame) {
board.toggleFlagged(coordToBoardIndex_y(mouseY, board.getYPos()), coordToBoardIndex_x(mouseX, board.getXPos())); //flag or unflag
board.display(false, image);
}
break;
}
//this is it
}
public void mouseEntered(MouseEvent m) {
}
public void drawImage(BufferedImage texture, int xPosition, int yPosition) {
for(int x = 0; x < TextureUtilities.textureWidth; x++) {
for(int y = 0; y < TextureUtilities.textureHeight; y++) {
if(xPosition+x < image.getWidth() && yPosition+y < image.getHeight()) //Game.gameAreaOffset+xPosition+x < image.getWidth() && Game.gameAreaOffset+yPosition+y < image.getHeight()
image.setRGB(xPosition+x, yPosition+y, texture.getRGB(x, y));
//image.setRGB(Game.gameAreaOffset+xPosition+x, Game.gameAreaOffset+yPosition+y, texture.getRGB(x, y));
}
}
}
public void updateMouseLocation(int windowX, int windowY) {
mouseX = Math.abs(MouseInfo.getPointerInfo().getLocation().x - windowX);
mouseY = Math.abs(MouseInfo.getPointerInfo().getLocation().y - windowY);
}
public int coordToBoardIndex_x(int x, int xPos) {
return xPos + (int)((x-Game.gameAreaOffset_left) / TextureUtilities.textureWidth); //accounts for offset
}
public int coordToBoardIndex_y(int y, int yPos) {
return yPos + (int)((y-Game.gameAreaOffset_top) / TextureUtilities.textureHeight); //accounts for offset
}
public void setGraphics(Graphics g) {
this.g = g;
}
public void displayData(Graphics g) {
board.displayData(g);
}
}