Not exactly sure why, but using blast damage causes gmod to crash.
E2 code that i used was only using the standard e2 functions and DamageCore.
Here's a Lua traceback from the minidump:
-Lua Stack Traces-
Client
Not in Lua call OR Lua has panicked
Server
0. BlastDamageInfo - [C]:-1
1. (null) - entities/gmod_wire_expression2/core/custom/damagecore.lua:654
2. (null) - entities/gmod_wire_expression2/core/core.lua:34
3. pcall - [C]:-1
4. (null) - entities/gmod_wire_expression2/core/core.lua:134
5. (null) - entities/gmod_wire_expression2/core/core.lua:34
6. pcall - [C]:-1
7. Execute - lua/entities/gmod_wire_expression2/init.lua:132
8. Execute - entities/gmod_wire_expression2/core/timer.lua:13
9. (null) - entities/gmod_wire_expression2/core/timer.lua:33
MenuSystem
Not in Lua call OR Lua has panicked
I had this crash 3 times, and they all have the same error.
It might also be my awful E2 coding abilities, but the error does not occure always, and the
E2 code is validated.
Not exactly sure why, but using blast damage causes gmod to crash.
E2 code that i used was only using the standard e2 functions and DamageCore.
Here's a Lua traceback from the minidump:
-Lua Stack Traces-
Client
Not in Lua call OR Lua has panicked
Server
0. BlastDamageInfo - [C]:-1
1. (null) - entities/gmod_wire_expression2/core/custom/damagecore.lua:654
2. (null) - entities/gmod_wire_expression2/core/core.lua:34
3. pcall - [C]:-1
4. (null) - entities/gmod_wire_expression2/core/core.lua:134
5. (null) - entities/gmod_wire_expression2/core/core.lua:34
6. pcall - [C]:-1
7. Execute - lua/entities/gmod_wire_expression2/init.lua:132
8. Execute - entities/gmod_wire_expression2/core/timer.lua:13
9. (null) - entities/gmod_wire_expression2/core/timer.lua:33
MenuSystem
Not in Lua call OR Lua has panicked
I had this crash 3 times, and they all have the same error.
It might also be my awful E2 coding abilities, but the error does not occure always, and the
E2 code is validated.