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Access violation crash on blast damage #5

@e2sallad

Description

@e2sallad

Not exactly sure why, but using blast damage causes gmod to crash.
E2 code that i used was only using the standard e2 functions and DamageCore.
Here's a Lua traceback from the minidump:

-Lua Stack Traces-
Client
Not in Lua call OR Lua has panicked

Server
0. BlastDamageInfo - [C]:-1
1. (null) - entities/gmod_wire_expression2/core/custom/damagecore.lua:654
2. (null) - entities/gmod_wire_expression2/core/core.lua:34
3. pcall - [C]:-1
4. (null) - entities/gmod_wire_expression2/core/core.lua:134
5. (null) - entities/gmod_wire_expression2/core/core.lua:34
6. pcall - [C]:-1
7. Execute - lua/entities/gmod_wire_expression2/init.lua:132
8. Execute - entities/gmod_wire_expression2/core/timer.lua:13
9. (null) - entities/gmod_wire_expression2/core/timer.lua:33

MenuSystem
Not in Lua call OR Lua has panicked

I had this crash 3 times, and they all have the same error.
It might also be my awful E2 coding abilities, but the error does not occure always, and the
E2 code is validated.

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