The API showed that EVENT_OBJECT_DESTROYED can return the any object in rooms is destroyed. But in engine code the structure destroy can only be logged when it is destroyed by creep or nuke attack (in
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eventLog.push({event: C.EVENT_OBJECT_DESTROYED, objectId: target._id, data: { type: target.type }}); |
). I wonder if i need to spend a lot CPU to check if structure is changed or overwrite the prototype of
Structure? Or it is just missing in the structure destroy code?
The API showed that
EVENT_OBJECT_DESTROYEDcan return the any object in rooms is destroyed. But in engine code the structure destroy can only be logged when it is destroyed by creep or nuke attack (inengine/src/processor/intents/_damage.js
Line 51 in 7863190
Structure? Or it is just missing in the structure destroy code?