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Thanks!

Trees
I excluded trees from the sample scene for a few reasons:

  • Because I'm frankly struggling to find a good solution to place lots of trees with good performance in Unity, and the only methods that maybe work require paid assets from the Asset Store.
  • Because placing trees is not demonstrating anything specific to the LayerProcGen framework anyway.
  • It would make the terrain sample more complicated and bloat the repo with models and (more) textures.

👉 You could look at any other Unity procedural terrain project or tutorial for how to do that and apply the same principle here.

Towns/villages
I haven't generated towns/villages procedurally myself. It's a major undertaking that I c…

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