Extending the terrain example with trees and villages #8
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First of all: Well done, this looks amazing and runs quite smoothly. Is it possible to extend the terrain example to include trees (as per you video, even some simple trees) Thanks. |
Replies: 1 comment
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Thanks! Trees
👉 You could look at any other Unity procedural terrain project or tutorial for how to do that and apply the same principle here. Towns/villages 👉 You would have to look at existing work and discussions about how to do that in general. You could then create a layer with chunks large enough to contain a village/town and generate a village in each chunk, or only in certain chunks, for example. As for how to spawn objects/Prefabs, one of the scenes in the Simple Samples demonstrate spawning spheres. |
Thanks!
Trees
I excluded trees from the sample scene for a few reasons:
👉 You could look at any other Unity procedural terrain project or tutorial for how to do that and apply the same principle here.
Towns/villages
I haven't generated towns/villages procedurally myself. It's a major undertaking that I c…