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Copy pathChessEngine.py
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167 lines (146 loc) · 6.85 KB
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class GameState:
def __init__(self):
self.board = [
["bR", "bN", "bB", "bQ", "bK", "bB", "bN", "bR"],
["bp", "bp", "bp", "bp", "bp", "bp", "bp", "bp"],
["--", "--", "--", "--", "--", "--", "--", "--"],
["--", "--", "--", "--", "--", "--", "--", "--"],
["--", "--", "--", "--", "--", "--", "--", "--"],
["--", "--", "--", "--", "--", "--", "--", "--"],
["wp", "wp", "wp", "wp", "wp", "wp", "wp", "wp"],
["wR", "wN", "wB", "wQ", "wK", "wB", "wN", "wR"]
]
self.move_log = []
self.white_to_move = True
self.pieces = {"R": self.get_rook_moves, "p": self.get_pawn_moves, "N": self.get_knight_moves,
"Q": self.get_queen_moves, "B": self.get_bishop_moves, "K": self.get_king_moves}
def make_move(self, move):
self.board[move.start_row][move.start_col] = "--"
self.board[move.end_row][move.end_col] = move.movedPiece
# print(self.board)
self.move_log.append(move)
self.white_to_move = not self.white_to_move
# print([x.get_notation() for x in self.move_log])
# print(move.get_notation())
def undo_move(self):
if len(self.move_log) == 0:
pass
else:
move = self.move_log.pop()
self.board[move.start_row][move.start_col] = move.movedPiece
self.board[move.end_row][move.end_col] = move.pieceTaken
self.white_to_move = not self.white_to_move
# print(self.move_log)
def get_valid_moves(self):
return self.get_possible_moves()
pass
def get_pawn_moves(self, r, c, moves):
if self.white_to_move:
if r >= 1:
if self.board[r - 1][c] == "--":
moves.append(Move(self.board, (r, c), (r - 1, c)))
if r == 6 and self.board[r - 2][c] == "--":
moves.append(Move(self.board, (r, c), (r - 2, c)))
if c >= 1:
if self.board[r - 1][c - 1][0] == "b":
moves.append(Move(self.board, (r, c), (r - 1, c - 1)))
if c <= 6:
if self.board[r - 1][c + 1][0] == "b":
moves.append(Move(self.board, (r, c), (r - 1, c + 1)))
else:
if r >= 1:
if self.board[r + 1][c] == "--":
moves.append(Move(self.board, (r, c), (r + 1, c)))
if r == 1 and self.board[r + 2][c] == "--":
moves.append(Move(self.board, (r, c), (r + 2, c)))
if c >= 1:
if self.board[r + 1][c - 1][0] == "w":
moves.append(Move(self.board, (r, c), (r + 1, c - 1)))
if c <= 6:
if self.board[r + 1][c + 1][0] == "w":
moves.append(Move(self.board, (r, c), (r + 1, c + 1)))
def get_rook_moves(self, r, c, moves, dirs=None):
# dirs =
if not dirs: # no direction supplied hence assuming rook, else bishop
dirs = [(-1, 0), (1, 0), (0, 1), (0, -1)]
enemy = "b" if self.white_to_move else "w"
for d in dirs:
for i in range(1, 8):
end_row = r + d[0] * i
end_col = c + d[1] * i
# print(f"r : {r}, c : {c}, end : {end_row}, {end_col}")
if (0 <= end_row < 8) and (0 <= end_col < 8):
end_piece = self.board[end_row][end_col]
# print(end_piece)
if end_piece == "--":
moves.append(Move(self.board, (r, c), (end_row, end_col)))
elif end_piece[0] == enemy:
moves.append(Move(self.board, (r, c), (end_row, end_col)))
break
else:
break # friendly piece hence stopped looking any forward
else:
break
# print([x.get_notation() for x in moves])
# print([x.get_notation() for x in moves])
def get_bishop_moves(self, r, c, moves):
self.get_rook_moves(r, c, moves, [(-1, -1), (1, 1), (-1, 1), (1, -1)])
# pass
def get_knight_moves(self, r, c, moves):
dirs = [(2, 1), (1, 2), (-1, 2), (2, -1), (1, -2), (-2, 1), (-2, -1), (-1, -2)]
enemy = "b" if self.white_to_move else "w"
for d in dirs:
end_row = r + d[0]
end_col = c + d[1]
if (0 <= end_row < 8) and (0 <= end_col < 8):
end_piece = self.board[end_row][end_col]
if end_piece == enemy or end_piece == "--":
moves.append(Move(self.board, (r, c), (end_row, end_col)))
def get_king_moves(self, r, c, moves):
self.get_knight_moves(r, c, moves):
def get_queen_moves(self, r, c, moves):
self.get_rook_moves(r, c, moves, [(-1, -1), (1, 1), (-1, 1), (1, -1), (-1, 0), (1, 0), (0, 1), (0, -1)])
def get_possible_moves(self):
moves = []
for r in range(len(self.board)):
for c in range(len(self.board[r])):
# print(r, c)
# print("here")
turn = self.board[r][c][0]
piece = self.board[r][c][1]
# print(piece, turn)
if (turn == 'w' and self.white_to_move) or (turn == 'b' and not self.white_to_move):
# print(moves)
# if piece == 'p':
# self.get_pawn_moves(r, c, moves)
# elif piece == 'R':
# self.get_rook_moves(r, c, moves)
self.pieces[piece](r, c, moves)
# pass
return moves
class Move:
def __init__(self, board, start_pos, end_pos):
self.movedPiece = board[start_pos[0]][start_pos[1]]
self.pieceTaken = board[end_pos[0]][end_pos[1]]
self.board = board
self.start_row = start_pos[0]
self.start_col = start_pos[1]
self.end_row = end_pos[0]
self.end_col = end_pos[1]
self.move_id = 1000 * self.start_row + 100 * self.start_col + 10 * self.end_row + self.end_col
# print(self.start_row, self.start_col, self.movedPiece)
def get_notation(self):
# pos is a tuple - (row, column)
ranks = ["a", "b", "c", "d", "e", "f", "g", "h"]
files = ["8", "7", "6", "5", "4", "3", "2", "1"]
# notation = f"{files[self.start_col]}{ranks[self.start_row]}{files[self.end_col]}{ranks[self.end_col]}"
if self.movedPiece[1] == 'p':
notation = ranks[self.end_col] + files[self.end_row]
else:
notation = self.movedPiece[1] + ranks[self.end_col] + files[self.end_row]
# print(notation)
return notation
def __eq__(self, other):
if isinstance(other, Move):
return self.move_id == other.move_id
return False