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Copy pathYasuo.lua
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800 lines (693 loc) · 26.8 KB
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require 'Prodiction'
if myHero.charName ~= "Yasuo" or not VIP_USER then return end
local Config
local ts
local SpellData = {}
local BlockTable = {}
local KnockUpTable = {}
local pd, tpQ1, tpQ2
local enemyMinions
local lastJumpMinion = nil
local lastDashEnd = 0
local KillTable = {}
local DebuffTable = {}
local DebuffTime = {10, 9, 8, 7, 6}
local KillText = {"Combo", "Combo+Items", "UltCombo+Items", "UltCombo+Items+Ignite", "Skills not available"}
local QData = {Stacks = 0, TS = 0}
local EStacks = 0
local IgniteSlot = nil
local Orbwalk = {lastAttack = 0, lastWindUp = 0, lastAttackCD = 0, lastAnimation = nil, walkDistance = 300}
local AnimationDashing = false
local InterruptList = {
{ charName = "Caitlyn", spellName = "CaitlynAceintheHole"},
{ charName = "FiddleSticks", spellName = "Crowstorm"},
{ charName = "FiddleSticks", spellName = "DrainChannel"},
{ charName = "Galio", spellName = "GalioIdolOfDurand"},
{ charName = "Karthus", spellName = "FallenOne"},
{ charName = "Katarina", spellName = "KatarinaR"},
{ charName = "Malzahar", spellName = "AlZaharNetherGrasp"},
{ charName = "MissFortune", spellName = "MissFortuneBulletTime"},
{ charName = "Nunu", spellName = "AbsoluteZero"},
{ charName = "Pantheon", spellName = "Pantheon_GrandSkyfall_Jump"},
{ charName = "Shen", spellName = "ShenStandUnited"},
{ charName = "Urgot", spellName = "UrgotSwap2"},
{ charName = "Varus", spellName = "VarusQ"},
{ charName = "Warwick", spellName = "InfiniteDuress"}
}
local ToInterrupt = {}
local IsRecalling = false
local Version = 0.1
function OnLoad()
Config = scriptConfig("[PQMailer] Yasuo", "pqyasuo")
Config:addParam("focusSelect", "Focus selected target", SCRIPT_PARAM_ONOFF, true)
Config:addSubMenu("Combo", "combo")
Config.combo:addParam("teamfight", "Combo", SCRIPT_PARAM_ONKEYDOWN, false, 32)
Config.combo:addParam("useQ1", "Use Q", SCRIPT_PARAM_ONOFF, true)
Config.combo:addParam("useQ2", "Use empowered Q", SCRIPT_PARAM_ONOFF, true)
Config.combo:addParam("useQ2save", "Save empowered Q for knockup", SCRIPT_PARAM_ONKEYTOGGLE, true, GetKey("A"))
Config.combo:addParam("useE", "Use E", SCRIPT_PARAM_ONOFF, true)
Config.combo:addParam("useR", "Use R", SCRIPT_PARAM_ONOFF, true)
Config.combo:addParam("useRsingle", "Use R single target", SCRIPT_PARAM_ONOFF, true)
Config.combo:addParam("useRcount", "Min. enemies to use R", SCRIPT_PARAM_SLICE, 3, 1, 5, 0)
Config.combo:addParam("useIgnite", "Use Ignite", SCRIPT_PARAM_ONOFF, true)
Config.combo:addParam("useItems", "Use Items", SCRIPT_PARAM_ONOFF, true)
Config.combo:addParam("orbWalk", "Orbwalk", SCRIPT_PARAM_ONOFF, true)
Config:addSubMenu("Harass", "harass")
Config.harass:addParam("poke", "Harass", SCRIPT_PARAM_ONKEYDOWN, false, GetKey("C"))
Config.harass:addParam("smartPoke", "Smart harass", SCRIPT_PARAM_ONKEYDOWN, false, GetKey("V"))
Config.harass:addParam("useQ1", "Use Q", SCRIPT_PARAM_ONOFF, true)
Config.harass:addParam("useQ2", "Use empowered Q", SCRIPT_PARAM_ONOFF, true)
Config.harass:addParam("useE", "Use E", SCRIPT_PARAM_ONOFF, false)
Config.harass:addParam("manaSlider", "Min. mana percent to use skills", SCRIPT_PARAM_SLICE, 30, 1, 100, 0)
Config.harass:addParam("orbWalk", "Orbwalk", SCRIPT_PARAM_ONOFF, true)
Config:addSubMenu("Farm", "farm")
Config.farm:addParam("doFarm", "Farm", SCRIPT_PARAM_ONKEYDOWN, false, GetKey("X"))
Config.farm:addParam("useQ1", "Use Q", SCRIPT_PARAM_ONOFF, true)
Config.farm:addParam("useE", "Use E", SCRIPT_PARAM_ONOFF, true)
Config.farm:addParam("orbWalk", "Orbwalk", SCRIPT_PARAM_ONOFF, true)
Config:addSubMenu("KS", "ks")
Config.ks:addParam("useQ1", "Use Q", SCRIPT_PARAM_ONOFF, true)
Config.ks:addParam("useQ2", "Use empowered Q", SCRIPT_PARAM_ONOFF, true)
Config.ks:addParam("useE", "Use E", SCRIPT_PARAM_ONOFF, true)
Config.ks:addParam("useR", "Use R", SCRIPT_PARAM_ONOFF, false)
Config.ks:addParam("useIgnite", "Use Ignite", SCRIPT_PARAM_ONOFF, true)
Config.ks:addParam("smartKS", "Smart KS", SCRIPT_PARAM_ONOFF, false)
Config:addSubMenu("Drawing", "draw")
Config.draw:addParam("disable", "Disable all draws", SCRIPT_PARAM_ONOFF, false)
Config.draw:addParam("killable", "Draw kill state", SCRIPT_PARAM_ONOFF, true)
Config.draw:addParam("killableColor", "Kill state color", SCRIPT_PARAM_COLOR, {255, 190, 190, 190})
Config.draw:addParam("rangeQ", "Draw Q range", SCRIPT_PARAM_ONOFF, true)
Config.draw:addParam("rangeQcolor", "Q range color", SCRIPT_PARAM_COLOR, {255, 191, 247, 84})
Config.draw:addParam("rangeE", "Draw E range", SCRIPT_PARAM_ONOFF, true)
Config.draw:addParam("rangeEcolor", "E range color", SCRIPT_PARAM_COLOR, {255, 86, 223, 255})
Config.draw:addParam("rangeR", "Draw R range", SCRIPT_PARAM_ONOFF, true)
Config.draw:addParam("rangeRcolor", "R range color", SCRIPT_PARAM_COLOR, {255, 247, 84, 84})
Config.draw:addParam("rangeAD", "Draw AD range", SCRIPT_PARAM_ONOFF, true)
Config.draw:addParam("rangeADcolor", "AD range color", SCRIPT_PARAM_COLOR, {255, 255, 157, 86})
Config.draw:addParam("rangeForce", "Force range draw", SCRIPT_PARAM_ONOFF, true)
Config:addSubMenu("Additionals", "extra")
Config.extra:addParam("interruptQ2", "Interrupt channeled spells with empowered Q", SCRIPT_PARAM_ONOFF, true)
Config.extra:addParam("interruptQ2print", "Print interrupts", SCRIPT_PARAM_ONOFF, true)
Config.extra:addParam("antigpQ2", "Kick gapcloser with empowered Q", SCRIPT_PARAM_ONOFF, true)
Config.extra:addParam("antigpQ2print", "Print kicks", SCRIPT_PARAM_ONOFF, true)
Config.extra:addParam("autoStackQ", "Auto stack Q", SCRIPT_PARAM_ONOFF, false)
Config.extra:addParam("autoFireQ", "Prevent wasting Q", SCRIPT_PARAM_ONOFF, false)
SpellData = {
Q1 = {Range = 450, Speed = 1200, Delay = 0.360, Width = 90, Radius = 375},
Q2 = {Range = 850, Speed = 1200, Delay = 0.360, Width = 120, Radius = 375},
E = {Range = 475},
R = {Range = 1300, Radius = 400},
Ignite = {Range = 600}
}
for _, Enemy in pairs(GetEnemyHeroes()) do
KillTable[Enemy.networkID] = 5
end
ts = TargetSelector(TARGET_LESS_CAST_PRIORITY, SpellData.R.Range, DAMAGE_PHYSICAL)
ts.name = "Yasuo"
Config:addTS(ts)
enemyMinions = minionManager(MINION_ENEMY, 2000, myHero, MINION_SORT_HEALTH_ASC)
pd = ProdictManager.GetInstance()
tpQ1 = pd:AddProdictionObject(_Q, SpellData.Q1.Range, SpellData.Q1.Speed, SpellData.Q1.Delay, SpellData.Q1.Width, myHero)
tpQ2 = pd:AddProdictionObject(_Q, SpellData.Q2.Range, SpellData.Q2.Speed, SpellData.Q2.Delay, SpellData.Q2.Width, myHero)
if myHero:GetSpellData(SUMMONER_1).name:find("SummonerDot") then IgniteSlot = SUMMONER_1 elseif myHero:GetSpellData(SUMMONER_2).name:find("SummonerDot") then IgniteSlot = SUMMONER_2 end
for _, enemy in pairs(GetEnemyHeroes()) do
for _, champ in pairs(InterruptList) do
if enemy.charName == champ.charName then
table.insert(ToInterrupt, champ.spellName)
end
end
end
if #ToInterrupt > 0 then
PrintChat("[PQYasuo]: I will interrupt "..#ToInterrupt.." spells.")
end
PrintChat("[PQMailer] "..myHero.charName.. " v."..tostring(Version).." loaded")
end
function OnTick()
ts.targetSelected = Config.focusSelect
ts:update()
enemyMinions:update()
CleanDebuffTable()
CleanKnockUpTable()
DamageCalculation()
if lastJumpMinion ~= nil and not lastJumpMinion.valid then lastJumpMinion = nil end
if os.clock() > QData.TS + 10 then QData.Stacks = 0 end
RegularKS()
--if Config.ks.smartKS then SmartKS() end
if Config.combo.teamfight then Combo() end
if Config.harass.smartPoke then SmartHarass() end
if Config.harass.poke then RegularHarass() end
if Config.extra.autoFireQ then AutoQFire() end
if Config.extra.autoStackQ then AutoQStack() end
if Config.farm.doFarm then Farm() end
if (Config.combo.teamfight and Config.combo.orbWalk) or ((Config.harass.poke or Config.harass.smartPoke) and Config.harass.orbWalk) or (Config.farm.doFarm and Config.farm.orbWalk) then
if Config.farm.doFarm then
local Minion = GetNearestMinion()
OrbWalk(Minion)
else
OrbWalk(ts.target)
end
end
end
function OnDraw()
if Config.draw.disable then
return
end
local c = {
killable = Config.draw.killableColor,
q = Config.draw.rangeQcolor,
e = Config.draw.rangeEcolor,
r = Config.draw.rangeRcolor,
ad = Config.draw.rangeADcolor
}
if Config.draw.killable then
for _, Enemy in pairs(GetEnemyHeroes()) do
if ValidTarget(Enemy) then
DrawText3D(KillText[KillTable[Enemy.networkID]], Enemy.x, Enemy.y, Enemy.z, 16, ARGB(c.killable[1], c.killable[2], c.killable[3], c.killable[4]), true)
end
end
end
if Config.draw.rangeQ and (Config.draw.rangeForce or myHero:CanUseSpell(_Q) == READY) then
if QState() ~= 3 then
DrawCircle3D(myHero.x, myHero.y, myHero.z, SpellData.Q1.Range, 1, ARGB(c.q[1], c.q[2], c.q[3], c.q[4]), 10)
elseif QState() == 3 then
DrawCircle3D(myHero.x, myHero.y, myHero.z, SpellData.Q2.Range, 1, ARGB(c.q[1], c.q[2], c.q[3], c.q[4]), 10)
end
end
if Config.draw.rangeE and (Config.draw.rangeForce or myHero:CanUseSpell(_E) == READY) then
DrawCircle3D(myHero.x, myHero.y, myHero.z, SpellData.E.Range, 1, ARGB(c.e[1], c.e[2], c.e[3], c.e[4]), 10)
end
if Config.draw.rangeR and (Config.draw.rangeForce or myHero:CanUseSpell(_R) == READY) then
DrawCircle3D(myHero.x, myHero.y, myHero.z, SpellData.R.Range, 1, ARGB(c.r[1], c.r[2], c.r[3], c.r[4]), 10)
end
if Config.draw.rangeAD or Config.draw.rangeForce then
DrawCircle3D(myHero.x, myHero.y, myHero.z, 240, 1, ARGB(c.ad[1], c.ad[2], c.ad[3], c.ad[4]), 10)
end
end
function OnGainBuff(unit, buff)
if unit.team ~= myHero.team then
if buff.type == BUFF_KNOCKUP and unit.type:lower() == "obj_ai_hero" then
KnockUpTable[unit.networkID] = os.clock()
elseif buff.name == "yasuodashwrapperchaos" then
DebuffTable[unit.networkID] = os.clock()
end
end
if unit.isMe then
if buff.name == "yasuoq" then
QData.Stacks = 1
QData.TS = os.clock()
elseif buff.name == "yasuoq3w" then
QData.Stacks = 2
QData.TS = os.clock()
elseif buff.name == "yasuodashscalar" then
EStacks = 1
end
end
end
function OnUpdateBuff(unit, buff)
if unit.isMe and buff.name == "yasuodashscalar" then
EStacks = buff.stack
end
end
function OnLoseBuff(unit, buff)
if unit.team ~= myHero.team and buff.type == BUFF_KNOCKUP and unit.type:lower() == "obj_ai_hero" then
KnockUpTable[unit.networkID] = false
end
if unit.isMe and buff.name == "yasuodashscalar" then
EStacks = 0
end
end
function OnDash(unit, dash)
if unit.team ~= myHero.team and ValidTarget(unit, 1000) then
if Config.extra.antigpQ2 and QState() == 3 and not IsDashing() and myHero:CanUseSpell(_Q) == READY then
if dash.target == myHero or (dash.distance <= myHero:GetDistance(unit) and myHero:GetDistance(unit) <= SpellData.Q2.Range) then
if Config.extra.antigpQ2print then print("Tried to kick a dash.") end
tpQ2:GetPredictionCallBack(unit, CastQ2)
end
end
end
end
function OnProcessSpell(unit, spell)
if #ToInterrupt > 0 and Config.extra.interruptQ2 and QState() == 3 and not IsDashing() and myHero:CanUseSpell(_Q) == READY then
for _, ability in pairs(ToInterrupt) do
if spell.name == ability and unit.team ~= myHero.team then
if ValidTarget(unit, SpellData.Q2.Range) then
if Config.extra.interruptQ2print then print("Tried to interrupt " .. spell.name..".") end
tpQ2:GetPredictionCallBack(unit, CastQ2)
end
end
end
end
if unit.isMe and spell.name:lower():find("attack") then
Orbwalk.lastAttack = GetTickCount() - GetLatency()/2
Orbwalk.lastWindUp = spell.windUpTime*1000
Orbwalk.lastAttackCD = spell.animationTime*1000
end
end
function OnAnimation(unit, animationName)
if unit.isMe then
if Orbwalk.lastAnimation ~= animationName then Orbwalk.lastAnimation = animationName end
AnimationDashing = (animationName == "Spell3" and true or false)
end
end
function OnRecall(hero, channelTimeInMs)
if hero.networkID == player.networkID then
IsRecalling = true
end
end
function OnAbortRecall(hero)
if hero.networkID == player.networkID then
IsRecalling = false
end
end
function OnFinishRecall(hero)
if hero.networkID == player.networkID then
IsRecalling = false
end
end
function Combo()
if ValidTarget(ts.target) then
local Distance = myHero:GetDistance(ts.target)
if Config.combo.useRsingle and Distance <= SpellData.R.Range and IsKnockedUp(ts.target) and myHero:CanUseSpell(_R) == READY and KillTable[ts.target.networkID] ~= 3 and KillTable[ts.target.networkID] ~= 5 then
CastSpell(_R, ts.target)
end
if IsKnockedUp(ts.target) and CountEnemyHeroInRange(SpellData.R.Radius, ts.target) >= Config.combo.useRcount then
CastSpell(_R, ts.target)
end
if ((QState() ~= 3 and Config.combo.useQ1) or (QState() == 3 and Config.combo.useQ2)) and myHero:CanUseSpell(_Q) == READY then
if IsDashing() then
if CountEnemyHeroInRange(SpellData.Q1.Radius, myHero) > 0 and not (QState() == 3 and Config.combo.useQ2save) then
CastSpell(_Q, ts.target.x, ts.target.z)
end
else
if (QState() ~= 3 and Distance <= SpellData.Q1.Range) or (QState() == 3 and Distance <= SpellData.Q2.Range) then
GetQPrediction(ts.target)
end
end
end
if Config.combo.useE and myHero:CanUseSpell(_E) == READY then
if myHero:CanUseSpell(_Q) == READY and CountEnemyHeroInRange(375, ts.target) >= 2 then
local MECTarget = GetMECYasou(GetEnemyHeroes(), SpellData.E.Range, SpellData.Q1.Radius, VC_YASUO, myHero)
if ValidTarget(MECTarget, SpellData.E.Range) then
CastSpell(_E, MECTarget)
end
elseif Distance <= SpellData.E.Range and CanUseE(ts.target) and myHero:CanUseSpell(_E) == READY then
CastSpell(_E, ts.target)
else
for _, Enemy in pairs(GetEnemyHeroes()) do
if ValidTarget(Enemy, SpellData.E.Range) and CanUseE(Enemy) and myHero:CanUseSpell(_E) == READY then
CastSpell(_E, Enemy)
end
end
end
end
if Config.combo.useIgnite and IgniteSlot and myHero:CanUseSpell(IgniteSlot) == READY and KillTable[ts.target.networkID] == 4 then
CastSpell(IgniteSlot, ts.target)
end
if Distance > GetTrueRangeToEnemy(ts.target) then
local jMinion, eDis = GetNextMinion(ts.target, SpellData.E.Range)
if ValidTarget(jMinion, SpellData.E.Range) and eDis < Distance*Distance then
CastSpell(_E, jMinion)
end
end
end
end
function RegularHarass()
if ValidTarget(ts.target) and ManaCheck() then
local Distance = myHero:GetDistance(ts.target)
if (Distance <= SpellData.Q1.Range and QState() ~= 3 and Config.combo.useQ1) or (Distance <= SpellData.Q2.Range and QState() == 3 and Config.combo.useQ2) and myHero:CanUseSpell(_Q) == READY then
GetQPrediction(ts.target)
end
if Config.harass.useE and Distance <= SpellData.E.Range and CanUseE(ts.target) and myHero:CanUseSpell(_E) == READY and IsESafe(ts.target) then
CastSpell(_E, ts.target)
end
end
end
function SmartHarass()
if ValidTarget(ts.target) and ManaCheck() then
if myHero:CanUseSpell(_Q) == READY and CountEnemyHeroInRange(SpellData.Q1.Radius, myHero) > 0 and IsDashing() then
CastSpell(_Q, ts.target.x, ts.target.z)
elseif myHero:CanUseSpell(_Q) ~= READY and myHero:CanUseSpell(_E) == READY then
local fjMinion = GetFarestMinion(ts.target, SpellData.E.Range)
if ValidTarget(fjMinion, SpellData.E.Range) then
CastSpell(_E, fjMinion)
end
end
if QState() ~= 3 and myHero:CanUseSpell(_Q) == READY and myHero:CanUseSpell(_E) == READY and ValidTarget(ts.target) then
local jMinion = GetNextMinion(ts.target, SpellData.E.Range)
if ValidTarget(jMinion, SpellData.E.Range) and GetDistanceSqr(jMinion, ts.target) < GetDistanceSqr(ts.target) and GetDistance(jMinion, ts.target) <= SpellData.Q1.Radius then
CastSpell(_E, jMinion)
end
end
end
end
function RegularKS()
for _, Enemy in pairs(GetEnemyHeroes()) do
if Config.ks.useE and ValidTarget(Enemy, SpellData.E.Range) and GetEDmg(Enemy) >= Enemy.health then
CastSpell(_E, Enemy)
elseif Config.ks.useQ1 and QState() ~= 3 and ValidTarget(Enemy, SpellData.Q1.Range) and getDmg("Q", Enemy, myHero) >= Enemy.health then
GetQPrediction(Enemy)
elseif Config.ks.useQ2 and QState() == 3 and ValidTarget(Enemy, SpellData.Q2.Range) and getDmg("Q", Enemy, myHero) >= Enemy.health then
GetQPrediction(Enemy)
elseif Config.ks.useR and IsKnockedUp(Enemy) and ValidTarget(Enemy, SpellData.R.Range) and getDmg("R", Enemy, myHero) >= Enemy.health then
CastSpell(_R, Enemy)
elseif Config.ks.useIgnite and ValidTarget(Enemy, SpellData.Ignite.Range) and IgniteSlot and myHero:CanUseSpell(IgniteSlot) == READY and getDmg("IGNITE", Enemy, myHero) >= Enemy.health then
CastSpell(IgniteSlot, Enemy)
end
end
end
function SmartKS()
--
end
function Farm()
for _, Minion in pairs(enemyMinions.objects) do
if ValidTarget(Minion) then
local Distance = myHero:GetDistance(Minion)
if Config.farm.useE and Distance <= SpellData.E.Range and GetEDmg(Minion) >= Minion.health and CanUseE(Minion) and myHero:CanUseSpell(_E) == READY and IsESafe(Minion) then
CastSpell(_E, Minion)
elseif Config.farm.useQ1 and QState() ~= 3 and getDmg("Q", Minion, myHero) >= Minion.health and myHero:CanUseSpell(_Q) == READY then
if IsDashing() then
if Distance <= SpellData.Q1.Radius then
CastSpell(_Q, Minion.x, Minion.z)
end
else
if Distance <= SpellData.Q1.Range then
CastSpell(_Q, Minion.x, Minion.z)
end
end
end
end
end
end
function AutoQFire()
if QState() == 3 and os.clock() > QData.TS + 8 and not IsDashing() and myHero:CanUseSpell(_Q) == READY and not IsRecalling then
if ValidTarget(ts.target, SpellData.Q2.Range) then
GetQPrediction(ts.target)
else
for _, Minion in pairs(enemyMinions.objects) do
if ValidTarget(Minion, SpellData.Q2.Range) then
CastSpell(_Q, Minion.x, Minion.z)
end
end
end
end
end
function AutoQStack()
if QState() ~= 3 and os.clock() > QData.TS + 7 and not IsDashing() and myHero:CanUseSpell(_Q) == READY and not IsRecalling then
if ValidTarget(ts.target, SpellData.Q1.Range) then
GetQPrediction(ts.target)
else
for _, Minion in pairs(enemyMinions.objects) do
if ValidTarget(Minion, SpellData.Q1.Range) then
CastSpell(_Q, Minion.x, Minion.z)
end
end
end
end
end
function CastQ1(unit, pos, spell)
if ValidTarget(unit, SpellData.Q1.Range) and myHero:CanUseSpell(_Q) == READY then
CastSpell(_Q, pos.x, pos.z)
end
end
function CastQ2(unit, pos, spell)
if ValidTarget(unit, SpellData.Q2.Range) and myHero:CanUseSpell(_Q) == READY then
CastSpell(_Q, pos.x, pos.z)
end
end
function GetQPrediction(unit)
if QState() ~= 3 then
if IsDashing() then
if ValidTarget(unit, 375) and not (Config.combo.teamfight and Config.combo.useQ2save) then
CastSpell(_Q, unit.x, unit.z)
end
else
tpQ1:GetPredictionCallBack(unit, CastQ1)
end
elseif QState() == 3 then
if IsDashing() then
if ValidTarget(unit, 375) then
CastSpell(_Q, unit.x, unit.z)
end
else
tpQ2:GetPredictionCallBack(unit, CastQ2)
end
end
end
function ManaCheck()
return (myHero.mana > (myHero.maxMana*(Config.harass.manaSlider/100)))
end
function QState()
if QData.Stacks == 0 then
return 1
elseif QData.Stacks == 1 then
return 2
elseif QData.Stacks == 2 then
return 3
end
end
function IsKnockedUp(unit)
return (KnockUpTable[unit.networkID] ~= nil)
end
function IsDashing()
return AnimationDashing
end
function CleanDebuffTable()
local Level = myHero:GetSpellData(_E).level
for ID, TS in pairs(DebuffTable) do
if os.clock() > TS + DebuffTime[Level] then
DebuffTable[ID] = nil
end
end
end
function CleanKnockUpTable()
for ID, TS in pairs(KnockUpTable) do
if os.clock() > TS + 10 then
KnockUpTable[ID] = nil
end
end
end
function CanUseE(unit)
return (DebuffTable[unit.networkID] == nil)
end
function IsESafe(unit)
local Pos = Vector(myHero) + (Vector(unit) - Vector(myHero)):normalized() * 475
if UnderTurret(Pos, true) then
return false
else
return true
end
end
function GetTrueRangeToEnemy(enemy)
return GetDistance(myHero.minBBox) + myHero.range + GetDistance(enemy.minBBox,enemy.maxBBox)/2
end
function GetEDmg(unit)
return myHero:CalcMagicDamage(unit, (((20*myHero:GetSpellData(_E).level)+50+(((20*myHero:GetSpellData(_E).level)+50)/100*(25*EStacks)))+0.6*myHero.ap))
end
function DamageCalculation()
for _, Enemy in pairs(GetEnemyHeroes()) do
if ValidTarget(Enemy) then
local Damage = {Q = 0, E = 0, R = 0, AD = 0, TIAMAT = 0, HYDRA = 0, BWC = 0, RUINEDKING = 0, Ignite = 0, OnHIT = 0, Combo1 = 0, Combo2 = 0, Combo3 = 0, Combo4 = 0}
Damage.Q = getDmg("Q", Enemy, myHero)
Damage.E = GetEDmg(Enemy)
Damage.R = getDmg("R", Enemy, myHero)
Damage.AD = getDmg("AD", Enemy, myHero)*3
Damage.TIAMAT = (GetInventoryHaveItem(3077) and getDmg("TIAMAT", Enemy, myHero) or 0)
Damage.HYDRA = (GetInventoryHaveItem(3074) and getDmg("HYDRA", Enemy, myHero) or 0)
Damage.BWC = (GetInventoryHaveItem(3144) and getDmg("BWC", Enemy, myHero) or 0)
Damage.RUINEDKING = (GetInventoryHaveItem(3153) and getDmg("RUINEDKING", Enemy, myHero) or 0)
Damage.OnHIT = (GetInventoryHaveItem(3057) and getDmg("SHEEN", Enemy, myHero) or 0) + (GetInventoryHaveItem(3078) and getDmg("TRINITY", Enemy, myHero) or 0) + (GetInventoryHaveItem(3100) and getDmg("LICHBANE", Enemy, myHero) or 0) + (GetInventoryHaveItem(3025) and getDmg("ICEBORN", Enemy, myHero) or 0) + (GetInventoryHaveItem(3087) and getDmg("STATIKK", Enemy, myHero) or 0) + (GetInventoryHaveItem(3209) and getDmg("SPIRITLIZARD", Enemy, myHero) or 0)
Damage.Ignite = (IgniteSlot and getDmg("IGNITE", Enemy, myHero) or 0)
Damage.Combo1 = Damage.AD + Damage.OnHIT
Damage.Combo2 = Damage.AD + Damage.OnHIT
Damage.Combo3 = Damage.AD + Damage.OnHIT
Damage.Combo4 = Damage.AD + Damage.OnHIT
if myHero:CanUseSpell(_Q) == READY then
local Multiplier = 1
if QState() == 1 then
Multiplier = 3
elseif QState() == 2 then
Multiplier = 2
elseif QState() == 3 then
Multiplier = 1
end
Damage.Combo1 = Damage.Combo1 + Damage.Q*Multiplier
Damage.Combo2 = Damage.Combo2 + Damage.Q*Multiplier
Damage.Combo3 = Damage.Combo3 + Damage.Q*Multiplier
Damage.Combo4 = Damage.Combo4 + Damage.Q*Multiplier
end
if myHero:CanUseSpell(_E) == READY then
Damage.Combo1 = Damage.Combo1 + Damage.E
Damage.Combo2 = Damage.Combo2 + Damage.E
Damage.Combo3 = Damage.Combo3 + Damage.E
Damage.Combo4 = Damage.Combo4 + Damage.E
end
if myHero:CanUseSpell(_R) == READY then
Damage.Combo3 = Damage.Combo3 + Damage.R
Damage.Combo4 = Damage.Combo4 + Damage.R
end
if GetInventoryItemIsCastable(3077) then
Damage.Combo2 = Damage.Combo2 + Damage.TIAMAT
Damage.Combo3 = Damage.Combo3 + Damage.TIAMAT
Damage.Combo4 = Damage.Combo4 + Damage.TIAMAT
end
if GetInventoryItemIsCastable(3074) then
Damage.Combo2 = Damage.Combo2 + Damage.HYDRA
Damage.Combo3 = Damage.Combo3 + Damage.HYDRA
Damage.Combo4 = Damage.Combo4 + Damage.HYDRA
end
if GetInventoryItemIsCastable(3144) then
Damage.Combo2 = Damage.Combo2 + Damage.BWC
Damage.Combo3 = Damage.Combo3 + Damage.BWC
Damage.Combo4 = Damage.Combo4 + Damage.BWC
end
if GetInventoryItemIsCastable(3153) then
Damage.Combo2 = Damage.Combo2 + Damage.RUINEDKING
Damage.Combo3 = Damage.Combo3 + Damage.RUINEDKING
Damage.Combo4 = Damage.Combo4 + Damage.RUINEDKING
end
if IgniteSlot and myHero:CanUseSpell(IgniteSlot) == READY then
Damage.Combo4 = Damage.Combo4 + Damage.Ignite
end
KillTable[Enemy.networkID] = 5
if Damage.Combo4 >= Enemy.health then
KillTable[Enemy.networkID] = 4
end
if Damage.Combo3 >= Enemy.health then
KillTable[Enemy.networkID] = 3
end
if Damage.Combo2 >= Enemy.health then
KillTable[Enemy.networkID] = 2
end
if Damage.Combo1 >= Enemy.health then
KillTable[Enemy.networkID] = 1
end
end
end
end
function OrbWalk(target)
if target ~= nil and GetDistance(target) < GetTrueRangeToEnemy(target) then
if GetDistance(target) <= 500 and Config.combo.useItems then
if GetInventoryItemIsCastable(3077) then
CastItem(3077)
elseif GetInventoryItemIsCastable(3074) then
CastItem(3074)
elseif GetInventoryItemIsCastable(3144) then
CastItem(3144, target)
elseif GetInventoryItemIsCastable(3153) then
CastItem(3153, target)
end
end
if timeToShoot() then
myHero:Attack(target)
elseif heroCanMove() then
moveToCursor()
end
elseif heroCanMove() then
moveToCursor()
end
end
function heroCanMove()
return (GetTickCount() + GetLatency()/2 > Orbwalk.lastAttack + Orbwalk.lastWindUp + 20)
end
function timeToShoot()
return (GetTickCount() + GetLatency()/2 > Orbwalk.lastAttack + Orbwalk.lastAttackCD)
end
function moveToCursor()
if GetDistance(mousePos) > 50 or Orbwalk.lastAnimation == "Idle1" then
local moveToPos = myHero + (Vector(mousePos) - myHero):normalized()*Orbwalk.walkDistance
myHero:MoveTo(moveToPos.x, moveToPos.z)
end
end
--[[ Yasuo MEC Start ]]--
--Usage
--GetMECYasou(GetEnemyHeroes(), 475, 375, VC_YASUO, myHero)
--Author: NotScarra
local __MEC_MINIONS_INIT__ = false
VC_YASUO = function(object)
return CanUseE(object)
end
VC_DEFAULT = function(object)
return true
end
function GetMECYasou(points, range, radius, validCheck, from)
from = from or myHero
radius = radius * radius
function GetValidity(object)
local inPos = 0
if GetDistance(object) < range and validCheck(object) then
local pos = Vector(from) + (Vector(object) - Vector(from)):normalized() * range
for _, p in ipairs(points) do
if GetDistanceSqr(p,pos) < radius then
inPos = inPos + 1
end
end
end
return inPos
end
if not __MEC_MINIONS_INIT__ then
__MEC_MINIONS_INIT__ = true
end
local bestTarget = nil
local bestAmt = 0
for _, minion in ipairs(enemyMinions.objects) do
local validity = GetValidity(minion)
if validity > bestAmt then
bestAmt = validity
bestTarget = minion
end
end
for _, hero in ipairs(GetEnemyHeroes()) do
local validity = GetValidity(hero)
if validity > bestAmt then
bestAmt = validity
bestTarget = hero
end
end
return bestTarget
end
--[[ Yasuo MEC End ]]--
--Yasuo Gap Closer
--Returns distance to pos after dash squared
function GetNextMinion(pos, range)
local bestD = GetDistanceSqr(pos)
local bestM = nil
for _, object in ipairs(enemyMinions.objects) do
if GetDistance(object) < range and VC_YASUO(object) then
local p = Vector(myHero) + (Vector(object) - Vector(myHero)):normalized() * 475
local dsq = GetDistanceSqr(p,pos)
if dsq < bestD then
bestD = dsq
bestM = object
end
end
end
return bestM, bestD
end
function GetNearestMinion()
local bestM = nil
for _, object in ipairs(enemyMinions.objects) do
if bestM and bestM.valid and object and object.valid then
if GetDistanceSqr(object) < GetDistanceSqr(bestM) then
bestM = object
end
else
bestM = object
end
end
return bestM
end
function GetFarestMinion(unit, range)
local bestM = nil
local unit = unit or myHero
local range = range * range
for _, object in ipairs(enemyMinions.objects) do
if bestM and bestM.valid and object and object.valid and unit and unit.valid then
if GetDistanceSqr(unit, object) > GetDistanceSqr(unit, bestM) and GetDistanceSqr(unit, object) < range then
bestM = object
end
else
bestM = object
end
end
return bestM
end