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IGNITESlot = ((myHero:GetSpellData(SUMMONER_1).name:find("SummonerDot") and SUMMONER_1) or (myHero:GetSpellData(SUMMONER_2).name:find("SummonerDot") and SUMMONER_2) or nil)
end
function OnTick()
IGNITEReady = (IGNITESlot ~= nil and myHero:CanUseSpell(IGNITESlot) == READY)
AutoIgnite()
end
function AutoIgnite()
if not IGNITEReady then return end
for _, enemy in pairs(GetEnemyHeroes()) do
if ValidTarget(enemy, 600) then
if getDmg("IGNITE", enemy, myHero) >= enemy.health then