Component that lets Entities be used as in-game cameras.
- Reflectible
- Serializable (POD)
- Processed by graphics systems (such as the OpenGLSystem)
putils::Rect3f frustum;Specifies the frustum for the camera, i.e. its world coordinates and "size" (FOV for 3D, actual size for 2D).
float pitch; // Radians
float yaw; // Radians
float roll; // Radians