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server.cpp
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97 lines (78 loc) · 3.3 KB
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#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <iostream>
#include <cstring>
int main() {
//create a server socket
int serverSocket = socket(AF_INET, SOCK_STREAM, 0);
if (serverSocket == -1) {
std::cerr << "Failed to create socket." << std::endl;
return 1;
}
sockaddr_in serverAddress{};
serverAddress.sin_family = AF_INET;
serverAddress.sin_port = htons(12345); // Port number
serverAddress.sin_addr.s_addr = INADDR_ANY; // Bind to any available interface
//assign ip and port to socket
if (bind(serverSocket, (struct sockaddr*)&serverAddress, sizeof(serverAddress)) == -1) {
std::cerr << "Failed to bind socket." << std::endl;
return 1;
}
//tell server socket to listen and keep only 2 connection in queue, others will be rejected
if (listen(serverSocket, 2) == -1) {
std::cerr << "Failed to listen for connections." << std::endl;
return 1;
}
std::cout << "Server listening for incoming connections..." << std::endl;
while (true) {
sockaddr_in clientAddress{};
socklen_t clientAddressLength = sizeof(clientAddress);
/*The accept() function takes as arguments the main(ie server) socket file descriptor,
* a pointer to a sockaddr structure that will be filled with the address of the connecting client,
* and a pointer to an integer that contains the size of the sockaddr structure.
* The function returns a new socket file descriptor that can be used to communicate with the connected client.*/
int clientSocket = accept(serverSocket, (struct sockaddr*)&clientAddress, &clientAddressLength);
if (clientSocket == -1) {
std::cerr << "Failed to accept client connection." << std::endl;
continue;
}
char clientAddressStr[INET_ADDRSTRLEN];
inet_ntop(AF_INET, &(clientAddress.sin_addr), clientAddressStr, INET_ADDRSTRLEN);
std::cout << "Client connected: " << clientAddressStr << std::endl;
const char* message = "Hello, client!";
if (send(clientSocket, message, std::strlen(message), 0) == -1) {
std::cerr << "Failed to send message to client." << std::endl;
}
char buffer[1024];
std::memset(buffer, 0, sizeof(buffer));
while (true) {
if (recv(clientSocket, buffer, sizeof(buffer) - 1, 0) == -1) {
std::cerr << "Failed to receive message from client." << std::endl;
break;
}
std::cout << "Client says: " << buffer << std::endl;
if (std::strcmp(buffer, "bye") == 0) {
//client requesting disconnect
std::cout << "Client initiated disconnect." << std::endl;
send(clientSocket, buffer, std::strlen(buffer), 0);
break;
}
std::memset(buffer, 0, sizeof(buffer));
std::cout << "Server says: ";
std::cin.getline(buffer, sizeof(buffer));
if (send(clientSocket, buffer, std::strlen(buffer), 0) == -1) {
std::cerr << "Failed to send message to client." << std::endl;
break;
} else {
//message is sent to client, we can clear the buffer now
std::memset(buffer, 0, sizeof(buffer));
}
}
sleep(5);
close(clientSocket);
}
close(serverSocket);
return 0;
}