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SnakeGame.py
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184 lines (143 loc) · 5.37 KB
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import pygame
import random
import os
# music files
pygame.mixer.init()
pygame.mixer.music.load('Audio/game.mp3')
pygame.mixer.music.play()
pygame.init()
# Colors for snake, food and background
white = (255, 255, 255)
red = (255, 0, 0)
black = (0, 0, 0)
gray = (127, 127, 127)
yellow = (255, 255, 0)
cyan= (0, 255, 255)
dark_blue= (0, 0, 139)
magenta=(255,0,255)
green=(42,255,0)
dark_green=(0,100,0)
# Window size
screen_width = 1000
screen_height = 600
gameWindow = pygame.display.set_mode((screen_width, screen_height))
# background images
w_image=pygame.image.load("Images/w_img.jpg")
w_image=pygame.transform.scale(w_image,(screen_width,screen_height)).convert_alpha()
b_image=pygame.image.load("Images/back_g.jpg")
b_image=pygame.transform.scale(b_image,(screen_width,screen_height)).convert_alpha()
g_oimage=pygame.image.load("Images/g_o.jpg")
g_oimage=pygame.transform.scale(g_oimage,(screen_width,screen_height)).convert_alpha()
# Game Title
pygame.display.set_caption(" MY SNAKE GAME ")
pygame.display.update()
clock = pygame.time.Clock()
font = pygame.font.SysFont(None, 55)
def text_screen(text, color, x, y):
screen_text = font.render(text, True, color)
gameWindow.blit(screen_text, [x,y])
def plot_snake(gameWindow, color, snake_list, snake_size):
for x,y in snake_list:
pygame.draw.rect(gameWindow, color, [x, y, snake_size, snake_size])
def welcome():
exit_game=False
while not exit_game:
gameWindow.fill(yellow)
gameWindow.blit(w_image,(0,0))
for event in pygame.event.get():
if event.type==pygame.QUIT:
exit_game=True
if event.type ==pygame.KEYDOWN:
if event.key==pygame.K_RETURN or event.key==pygame.K_SPACE :
gameloop()
pygame.display.update()
clock.tick(60)
# Starting game Loop
def gameloop():
# Variables
exit_game = False
game_over = False
snake_x = 100
snake_y = 100
velocity_x = 4
velocity_y = 0
snake_list = []
snake_length = 1.5
# Highscore file
if(not os.path.exists('hiscore.txt')):
with open('hiscore.txt', 'r') as f:
f.write("0");
with open('hiscore.txt', 'r') as f:
hiscore = f.read()
food_x = random.randint(20, screen_width / 2)
food_y = random.randint(20, screen_height / 2)
score = 0
init_velocity = 4
snake_size = 20
while not exit_game:
if game_over:
with open('hiscore.txt', 'w') as f:
f.write(str(hiscore))
gameWindow.fill(yellow)
gameWindow.blit(g_oimage,(0,0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit_game = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RETURN or event.key==pygame.K_SPACE:
welcome()
else:
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit_game = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT or event.key == pygame.K_d:
velocity_x += init_velocity
velocity_y = 0
if event.key == pygame.K_LEFT or event.key == pygame.K_a:
velocity_x -= init_velocity
velocity_y = 0
if event.key == pygame.K_UP or event.key == pygame.K_w:
velocity_y -= init_velocity
velocity_x = 0
if event.key == pygame.K_DOWN or event.key == pygame.K_s:
velocity_y += init_velocity
velocity_x = 0
# Cheatcode(100 points directly)
if event.key==pygame.K_p:
score+=100
snake_x += velocity_x
snake_y += velocity_y
if abs(snake_x - food_x)<10 and abs(snake_y - food_y)<10:
score +=10
food_x = random.randint(20, screen_width / 2)
food_y = random.randint(20, screen_height / 2)
snake_length +=5
# Initializing Highscore
if score>int(hiscore):
hiscore = score
gameWindow.fill(cyan)
gameWindow.blit(b_image,(0,0))
text_screen("Score: " + str(score) + " Hiscore: " +str(hiscore), cyan, 5, 5)
pygame.draw.rect(gameWindow, white, [food_x, food_y, snake_size, snake_size])
head = []
head.append(snake_x)
head.append(snake_y)
snake_list.append(head)
if len(snake_list)>snake_length:
del snake_list[0]
# Game-Over music
if head in snake_list[:-1]:
game_over = True
pygame.mixer.music.load('Audio/end.mp3')
pygame.mixer.music.play()
if snake_x<0 or snake_x>screen_width or snake_y<0 or snake_y>screen_height:
game_over = True
pygame.mixer.music.load('Audio/end.mp3')
pygame.mixer.music.play()
plot_snake(gameWindow,green, snake_list, snake_size)
pygame.display.update()
clock.tick(60)
pygame.quit()
quit()
welcome()