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Description
Components
Missing port names
Use Binder instead of optional
Don't store input port values as member variables (m_camera, m_suns), query in Execute()
Shader: Don't rewrite all utility function such as creating matrices
Header
Bunch of commented code snippets
Implementation
Factor out binder creation to its own function.
Factor out CSO creation.
Code style
Naming conventions violated:
- cpp/Uniforms
- cpp/InitRenderTarget textures
- cpp/Execute vectors
- shader/Uniforms
- shader/all function names
- shader/local variables
- shader/literally everything is wrong
- shader/one letter variables, like loads, especially in loops
- cpp/vp is not a name, viewProj is
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