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Description
Componenets
std::optional -> use Binder simply
Port names missing
Implementation
SetWorkgroupSize
Non-descriptive parameter names (w,h,gw,gh etc)
Fullretard O(n) algorithm, use blockCount = (totalCount + blockSize - 1)/blockSize;
Use Vec2u instead of {w,h} pairs
Setup
Factor out Binder creation to its own function
Factor out CSO creation into its own function
InitRenderTarget
Changing depth buffer format may disable node (not verified)
Shader
Don't use define, use const/constexpr
Naming convention not respected (linearize_depth, init, etc.)
Clean old commented code snippets
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