Review the way MovieClips handle textures.
Currently MovieClips set all their textures to use directRender, there are a number of drawbacks to this approach. Potentially a better way would be a way of grouping textures and keep them all alive in the Atlas buffer
Review the way MovieClips handle textures.
Currently MovieClips set all their textures to use directRender, there are a number of drawbacks to this approach. Potentially a better way would be a way of grouping textures and keep them all alive in the Atlas buffer