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Copy pathXMLHandler.cpp
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447 lines (428 loc) · 16.6 KB
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#include "XMLHandler.h"
int case_insensitive_match(std::string s1, std::string s2) {
//convert s1 and s2 into lower case strings
std::transform(s1.begin(), s1.end(), s1.begin(), ::tolower); //std overloads tolower, ::tolower is the definition in the global namespace
std::transform(s2.begin(), s2.end(), s2.begin(), ::tolower);
if (s1.compare(s2) == 0)
return 1;
return 0;
}
inline std::string boolToString(bool booleanValue) {
return booleanValue ? "true" : "false";
}
//getvector function?
XMLHandler::XMLHandler() {
}
std::string xmlChToString(const XMLCh* xmlChName, int length = -1) {
//Xerces Parses file into XMLCh* string. So use Transcode to allocate a char* buffer
char* chStarName = xercesc::XMLString::transcode(xmlChName);
if (length == -1) {
std::string StrName(chStarName);
xercesc::XMLString::release(&chStarName);
return StrName;
}
else {
std::string StrName(chStarName, 0, length);
xercesc::XMLString::release(&chStarName);
return StrName;
}
}
const XMLCh* getXMLChAttributeFromString(const xercesc::Attributes& attributes, const char* strGet) {
XMLCh* xmlChGet = xercesc::XMLString::transcode(strGet);
const XMLCh* xmlChAttr = attributes.getValue(xmlChGet);
xercesc::XMLString::release((&xmlChGet));
return xmlChAttr;
}
void XMLHandler::startElement(const XMLCh* uri, const XMLCh* localName, const XMLCh* qName, const xercesc::Attributes& attributes) {
char* qNameStr = xercesc::XMLString::transcode(qName);
if (DEBUG > 1) {
std::cout << CLASSID << ".startElement qName: " << qNameStr << std::endl;
}
if (case_insensitive_match(qNameStr, "Dungeon")) {
std::string dungeonName = xmlChToString(getXMLChAttributeFromString(attributes, "name"));
int width = std::stoi(xmlChToString(getXMLChAttributeFromString(attributes, "width")));
int topHeight = std::stoi(xmlChToString(getXMLChAttributeFromString(attributes, "topHeight")));
int gameHeight = std::stoi(xmlChToString(getXMLChAttributeFromString(attributes, "gameHeight")));
int bottomHeight = std::stoi(xmlChToString(getXMLChAttributeFromString(attributes, "bottomHeight")));
dungeonBeingParsed = std::shared_ptr<Dungeon> (new Dungeon(dungeonName, width, topHeight, gameHeight, bottomHeight)); //insert above values here once Dungeon class is written
dungeonBeingParsed->getDungeon(dungeonName, width, topHeight, gameHeight, bottomHeight);
//bDungeon = true;
}
else if (case_insensitive_match(qNameStr, "Rooms")) {} //not sure what to do here
else if (case_insensitive_match(qNameStr, "Room")) {
int roomID = std::stoi(xmlChToString(getXMLChAttributeFromString(attributes, "room")));
roomBeingParsed = std::shared_ptr<Room>(new Room("l33t")); //room constructor requires a string but xml doesnt give one.
roomBeingParsed->setID(roomID);
dungeonBeingParsed->addRoom(roomBeingParsed); //make addRoom take pointer type
bRoom = true;
}
else if (case_insensitive_match(qNameStr, "Passages")) {}
else if (case_insensitive_match(qNameStr, "Passage")) {
int roomID1 = std::stoi(xmlChToString(getXMLChAttributeFromString(attributes, "room1")));
int roomID2 = std::stoi(xmlChToString(getXMLChAttributeFromString(attributes, "room2")));
passageBeingParsed = std::shared_ptr<Passage>(new Passage());
passageBeingParsed->setID(roomID1, roomID2);
dungeonBeingParsed->addPassage(passageBeingParsed);
bPassage = true;
}
else if (case_insensitive_match(qNameStr, "Monster")) {
std::string name = xmlChToString(getXMLChAttributeFromString(attributes, "name"));
int roomID = std::stoi(xmlChToString(getXMLChAttributeFromString(attributes, "room")));
int serialID = std::stoi(xmlChToString(getXMLChAttributeFromString(attributes, "serial")));
// int posX = std::stoi(xmlChToString(getXMLChAttributeFromString(attributes, "serial")));
std::shared_ptr<Monster> monster(new Monster);
monsterBeingParsed = monster; //make creature reference?
monsterBeingParsed->setName(name);
monsterBeingParsed->setID(roomID, serialID);
dungeonBeingParsed->addCreature(monsterBeingParsed); //Being added later
creatureBeingParsed = monsterBeingParsed;
bMonster = true;
}
else if (case_insensitive_match(qNameStr, "Player")) {
std::string name = xmlChToString(getXMLChAttributeFromString(attributes, "name"));
int roomID = std::stoi(xmlChToString(getXMLChAttributeFromString(attributes, "room")));
int serialID = std::stoi(xmlChToString(getXMLChAttributeFromString(attributes, "serial")));
std::shared_ptr<Player> player(new Player);
playerBeingParsed = player;
playerBeingParsed->setID(roomID, serialID);
creatureBeingParsed = playerBeingParsed;
bPlayer = true;
}
else if (case_insensitive_match(qNameStr, "Armor")) {
std::string name = xmlChToString(getXMLChAttributeFromString(attributes, "name"));
int roomID = std::stoi(xmlChToString(getXMLChAttributeFromString(attributes, "room")));
int serialID = std::stoi(xmlChToString(getXMLChAttributeFromString(attributes, "serial")));
armorBeingParsed = std::shared_ptr<Armor>(new Armor(name));
armorBeingParsed->setName(name);
armorBeingParsed->setID(roomID, serialID);
itemBeingParsed = armorBeingParsed;
bArmor = true;
}
else if (case_insensitive_match(qNameStr, "Sword")) {
std::string name = xmlChToString(getXMLChAttributeFromString(attributes, "name"));
int roomID = std::stoi(xmlChToString(getXMLChAttributeFromString(attributes, "room")));
int serialID = std::stoi(xmlChToString(getXMLChAttributeFromString(attributes, "serial")));
swordBeingParsed = std::shared_ptr<Sword>(new Sword(name));
//swordBeingParsed->setName(name);
swordBeingParsed->setID(roomID, serialID);
itemBeingParsed = swordBeingParsed;
bSword = true;
}
else if (case_insensitive_match(qNameStr, "Scroll")) {
std::string name = xmlChToString(getXMLChAttributeFromString(attributes, "name"));
int roomID = std::stoi(xmlChToString(getXMLChAttributeFromString(attributes, "room")));
int serialID = std::stoi(xmlChToString(getXMLChAttributeFromString(attributes, "serial")));
scrollBeingParsed = std::shared_ptr<Scroll>(new Scroll(name));
//scrollBeingParsed->setName(name);
scrollBeingParsed->setID(roomID, serialID);
itemBeingParsed = scrollBeingParsed;
bScroll = true;
}
//Not sure about how to do CreatureAction
else if (case_insensitive_match(qNameStr, "CreatureAction")) {
std::string name = xmlChToString(getXMLChAttributeFromString(attributes, "name"));
std::string type = xmlChToString(getXMLChAttributeFromString(attributes, "type"));
std::shared_ptr<CreatureAction> creatureAction(new CreatureAction(creatureBeingParsed));
if (type.compare("death") == 0) {
creatureBeingParsed->setDeathAction(creatureAction);
}
else if (type.compare("death") == 0) {
creatureBeingParsed->setHitAction(creatureAction);
}
actionBeingParsed = creatureAction;
}
else if (case_insensitive_match(qNameStr, "ItemAction")) {
std::string name = xmlChToString(getXMLChAttributeFromString(attributes, "name"));
std::string type = xmlChToString(getXMLChAttributeFromString(attributes, "type"));
std::shared_ptr<CreatureAction> itemAction(new CreatureAction(creatureBeingParsed));
//if (type.compare("item") == 0) {
// itemBeingParsed->setItemAction(itemAction);
//}
bItemAction = true;
actionBeingParsed = itemAction;
}
else if (case_insensitive_match(qNameStr, "visible")) {
bVisible = true;
}
else if (case_insensitive_match(qNameStr, "posX")) {
bPosX = true;
}
else if (case_insensitive_match(qNameStr, "posY")) {
bPosY = true;
}
else if (case_insensitive_match(qNameStr, "hp")) {
bHp = true;
}
else if (case_insensitive_match(qNameStr, "maxhit")) {
bMaxHit = true;
}
else if (case_insensitive_match(qNameStr, "hpMoves")) {
bHpMoves = true;
}
else if (case_insensitive_match(qNameStr, "actionMessage")) {
bActionMessage = true;
}
else if (case_insensitive_match(qNameStr, "width")) {
bWidth = true;
}
else if (case_insensitive_match(qNameStr, "height")) {
bHeight = true;
}
else if (case_insensitive_match(qNameStr, "type")) {
bType = true;
}
else if (case_insensitive_match(qNameStr, "ActionCharValue")) {
bActionCharValue = true;
}
else if (case_insensitive_match(qNameStr, "ItemIntValue")) {
bItemIntValue = true;
}
else if (case_insensitive_match(qNameStr, "ActionIntValue")) {
bActionIntValue = true;
}
else {
std::cout << "Unknown qname: " << qNameStr << std::endl;
}
xercesc::XMLString::release(&qNameStr);
return;
}
void XMLHandler::endElement(const XMLCh* uri, const XMLCh* localName, const XMLCh* qName){
if (bVisible) {
if (std::stoi(data) == 1) { //if one make visible, else make invisible
if (bScroll) {
scrollBeingParsed->setVisible();
bVisible = false;
}
else if (bArmor) {
armorBeingParsed->setVisible();
bVisible = false;
}
else if (bSword) {
swordBeingParsed->setVisible();
bVisible = false;
}
else if (bMonster) {
monsterBeingParsed->setVisible();
bVisible = false;
}
else if (bPlayer) {
playerBeingParsed->setVisible();
bVisible = false;
}
else if (bRoom) {
roomBeingParsed->setVisible();
bVisible = false;
}
}
else {
if (bScroll) {
scrollBeingParsed->setInvisible();
bVisible = false;
}
else if (bArmor) {
armorBeingParsed->setInvisible();
bVisible = false;
}
else if (bSword) {
swordBeingParsed->setInvisible();
bVisible = false;
}
else if (bMonster) {
monsterBeingParsed->setInvisible();
bVisible = false;
}
else if (bPlayer) {
playerBeingParsed->setInvisible();
bVisible = false;
}
else if (bRoom) {
roomBeingParsed->setInvisible();
bVisible = false;
}
}
}
else if (bPosX) {
if (bScroll) {
scrollBeingParsed->setPosX(std::stoi(data));
bPosX = false;
}
else if (bArmor) {
armorBeingParsed->setPosX(std::stoi(data));
bPosX = false;
}
else if (bSword) {
swordBeingParsed->setPosX(std::stoi(data));
bPosX = false;
}
else if (bMonster) {
monsterBeingParsed->setPosX(std::stoi(data));
bPosX = false;
}
else if (bPlayer) {
playerBeingParsed->setPosX(std::stoi(data));
bPosX = false;
}
else if (bRoom) {
roomBeingParsed->setPosX(std::stoi(data));
bPosX = false;
}
else if (bPassage) {
passageBeingParsed->pushVecX(std::stoi(data));
bPosX = false;
}
}
else if (bPosY) {
if (bScroll) {
scrollBeingParsed->setPosY(std::stoi(data));
bPosY = false;
}
else if (bArmor) {
armorBeingParsed->setPosY(std::stoi(data));
bPosY = false;
}
else if (bSword) {
swordBeingParsed->setPosY(std::stoi(data));
bPosY = false;
}
else if (bMonster) {
monsterBeingParsed->setPosY(std::stoi(data));
bPosY = false;
}
else if (bPlayer) {
playerBeingParsed->setPosY(std::stoi(data));
bPosY = false;
}
else if (bRoom) {
roomBeingParsed->setPosY(std::stoi(data));
bPosY = false;
}
else if (bPassage) {
passageBeingParsed->pushVecY(std::stoi(data));
bPosY = false;
}
}
else if (bWidth) {
if (bScroll) {
scrollBeingParsed->setWidth(std::stoi(data));
bWidth = false;
}
else if (bArmor) {
armorBeingParsed->setWidth(std::stoi(data));
bWidth = false;
}
else if (bSword) {
swordBeingParsed->setWidth(std::stoi(data));
bWidth = false;
}
else if (bMonster) {
monsterBeingParsed->setWidth(std::stoi(data));
bWidth = false;
}
else if (bPlayer) {
playerBeingParsed->setWidth(std::stoi(data));
bWidth = false;
}
else if (bRoom) {
roomBeingParsed->setWidth(std::stoi(data));
bWidth = false;
}
}
else if (bHeight) {
if (bScroll) {
scrollBeingParsed->setHeight(std::stoi(data));
bHeight = false;
}
else if (bArmor) {
armorBeingParsed->setHeight(std::stoi(data));
bHeight = false;
}
else if (bSword) {
swordBeingParsed->setHeight(std::stoi(data));
bHeight = false;
}
else if (bMonster) {
monsterBeingParsed->setHeight(std::stoi(data));
bHeight = false;
}
else if (bPlayer) {
playerBeingParsed->setHeight(std::stoi(data));
bHeight = false;
}
else if (bRoom) {
roomBeingParsed->setHeight(std::stoi(data));
bHeight = false;
}
}
else if (bHp) {
if (bMonster) {
monsterBeingParsed->setHp(std::stoi(data));
bHp = false;
}
else if (bPlayer) {
playerBeingParsed->setHp(std::stoi(data));
bHp = false;
}
}
else if (bMaxHit) {
if (bMonster) {
monsterBeingParsed->setMaxHit(std::stoi(data));
bMaxHit = false;
}
else if (bPlayer) {
playerBeingParsed->setMaxHit(std::stoi(data));
bMaxHit = false;
}
}
else if (bHpMoves) {
playerBeingParsed->setHpMoves(std::stoi(data));
bHpMoves = false;
}
else if (bActionMessage) {
actionBeingParsed->setMessage(data);
bActionMessage = false;
}
else if (bType) {
if (bMonster) {
monsterBeingParsed->setType(data[0]);
bType = false;
}
}
else if (bActionCharValue) {
actionBeingParsed->setCharValue(data[0]);
bActionCharValue = false;
}
else if (bItemIntValue) {
if (bScroll) {
actionBeingParsed->setIntValue(std::stoi(data));
}
else if (bArmor) {
actionBeingParsed->setIntValue(std::stoi(data));
}
else if (bSword) {
actionBeingParsed->setIntValue(std::stoi(data));
}
bItemIntValue = false;
}
else if (bActionIntValue) {
actionBeingParsed->setIntValue(std::stoi(data));
bActionIntValue = false;
}
}
void XMLHandler::characters(const XMLCh* const ch, const XMLSize_t length) {
data = xmlChToString(ch, (int)length);
if (DEBUG > 1) {
std::cout << CLASSID + ".characters: " << data << std::endl;
std::cout.flush();
}
}
std::shared_ptr<Dungeon> XMLHandler::getDungeon()
{
return dungeonBeingParsed;
}
void XMLHandler::fatalError(const xercesc::SAXParseException& exception) {
char* message = xercesc::XMLString::transcode(exception.getMessage());
std::cout << "Fatal Error: " << message
<< " at line: " << exception.getLineNumber()
<< std::endl;
xercesc::XMLString::release(&message);
}