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--
-- RPG Prototype
--
--[[
Copyright (C) 2023 Paul Clayberg
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
]]
--
-- Dependencies
--
local World = require("lib/world")
--
-- RNG
--
math.randomseed(os.time())
math.random()
math.random()
math.random()
love.load = function ()
--
-- Load stuff and configure defaults
--
-- Graphics defaults
love.graphics.setDefaultFilter("nearest", "nearest")
love.window.setFullscreen(true)
-- Load world from file
world = World("data/world/test")
end
love.update = function (dt)
--
-- Update stuff
--
world:update(dt)
if currentConvo then
currentConvo:update(dt)
elseif currentDialog then
currentDialog:update(dt)
end
end
love.keypressed = function (key)
--
-- Key bindings
--
local player = world.player
-- Quit
if key == "escape" or key == "q" then
love.event.quit()
-- Action (Inspect, interact, etc)
elseif key == "space" then
if not dialogActive and not currentConvo then
player:inspect(world.physics)
else
if currentDialog then
if currentDialog.options and currentDialog.texts.body:done() then
-- Select option and advance conversation
if currentConvo then
local npc = currentDialog.npc
local nextid = currentDialog.options[currentDialog.selection].nextid
currentConvo:load(nextid)
npc:talk(currentConvo, player)
currentDialog.kill()
end
elseif currentDialog.actions then
for _,id in ipairs(currentDialog.actions) do
local npc = currentDialog.npc
npc:doAction(player, id)
currentDialog.kill()
end
else
if not currentDialog.texts.body:done() then
currentDialog.texts.body:skip()
else
currentDialog.kill()
end
end
end
end
-- Select option
elseif key == "left" or key == "right" or key == "h" or key == "l" then
if currentDialog then
if currentDialog.options and currentDialog.texts.body:ready() then
local num = #currentDialog.options
local delta = 0
if key == "left" or key == "h" then
delta = -1
elseif key == "right" or key == "l" then
delta = 1
end
currentDialog.selection = num - ((currentDialog.selection + delta) % num)
end
end
-- Cycle zoom
elseif key == "z" then
world.zoom = ((world.zoom + 1) % 3) + 1
end
end
love.draw = function ()
--
-- Draw stuff
--
world:draw()
end
love.quit = function ()
end