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RayCastTesti.cs
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45 lines (39 loc) · 1.15 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RayCastTesti : MonoBehaviour
{
public float selectionDistance = 1f;
public LayerMask layerMask;
private GameObject Kohde;
void Update()
{
RaycastHit hit;
if (Physics.Raycast(transform.position, transform.forward, out hit, selectionDistance, layerMask))
{
if(Kohde == null)
{
Kohde = hit.transform.gameObject;
OnRaycastEnter(Kohde);
}
else if (Kohde != hit.transform.gameObject)
{
OnRaycastLeave(Kohde);
Kohde = hit.transform.gameObject;
OnRaycastEnter(Kohde);
}
OnRaycast(hit.transform.gameObject);
}
else if (Kohde != null)
{
OnRaycastLeave(Kohde);
Kohde = null;
}
}
protected virtual void OnRaycastEnter(GameObject target)
{ }
protected virtual void OnRaycastLeave(GameObject target)
{ }
protected virtual void OnRaycast(GameObject target)
{ }
}