Currently the controls are limited to: move, point, and shoot. However, the game could be more fun and dynamic if other complexities were introduced. Here are some ideas:
- abilities. There are different ways to grant abilities, but regardless of how they’re obtained, here’s a list of potentials:
- shot spray
- shot speed
- run speed
- time slowdown
- rewind
- shield
- grow obstacles
- cut obstacles
- screen wrap-around
- player class selection. Different classes have different abilities.
- items with abilities. This could be an alternative to player classes, where items give abilities.
- possess ghosts. If your current player dies, you can take over one of your avatars from a previous match (a ghost).
- possess other team’s ghosts. If your current player reaches the target base, you can take over a dead ghost from the other team.
- other base actions. If left click is shoot, then right click and other keys could be other actions.
- tow dead ghosts. If a ghost was killed in its first match, it will never reach the target base in future matches, unless there’s a way to move them otherwise, like pushing/dragging/possessing.
Currently the controls are limited to: move, point, and shoot. However, the game could be more fun and dynamic if other complexities were introduced. Here are some ideas: