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Copy pathDayCycle.cpp
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161 lines (132 loc) · 4.54 KB
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#include "DayCycle.hpp"
DayCycle::DayCycle(unsigned int daylength, RGB color) {
DayCycle::daytime = 0;
DayCycle::daylength = daylength;
DayCycle::sunrise = true;
DayCycle::days = 0;
DayCycle::color = color;
}
sf::Color DayCycle::get_color() {
return sf::Color(DayCycle::color.r * DayCycle::get_darkness(),
DayCycle::color.g * DayCycle::get_darkness(),
DayCycle::color.b * DayCycle::get_darkness()
);
}
float DayCycle::get_darkness() {
return ((float)DayCycle::daytime / (float)DayCycle::daylength);
}
unsigned int DayCycle::get_day() {
return DayCycle::days;
}
bool DayCycle::is_night() {
return DayCycle::get_darkness() < 0.4;
}
void DayCycle::update() {
if (DayCycle::sunrise) ++daytime;
else --daytime;
if (DayCycle::daytime >= DayCycle::daylength && DayCycle::sunrise) {
DayCycle::days++;
DayCycle::sunrise = false;
} else if (DayCycle::daytime <= 0 && !DayCycle::sunrise) {
DayCycle::days++;
DayCycle::sunrise = true;
}
/* Update night sky */
DayCycle::nightSkySprite.rotate(0.0035);
if (DayCycle::sunrise) {
if (DayCycle::nightSkyAlpha > 0.0 && !DayCycle::is_night()) {
DayCycle::nightSkyAlpha *= 0.995;
}
} else {
if (DayCycle::is_night()) {
if (DayCycle::nightSkyAlpha < 255) {
DayCycle::nightSkyAlpha += 0.75;
} else if (DayCycle::nightSkyAlpha > 255) {
DayCycle::nightSkyAlpha = 255;
}
}
}
}
void DayCycle::render(sf::RenderWindow& window, Grid &grid) {
DayCycle::update();
window.clear(DayCycle::get_color());
if (DayCycle::nightSkyAlpha > 0.0) {
DayCycle::nightSkySprite.setColor(sf::Color(255, 255, 255, DayCycle::nightSkyAlpha));
window.draw(DayCycle::nightSkySprite);
}
}
void DayCycle::generateNightsky(Vec2 screenSize) {
/* Skip if nightSky was already generated for this day */
if (DayCycle::nightSkyId == DayCycle::days)
return;
DayCycle::nightSkyId = DayCycle::days;
if (!DayCycle::nightSky.create(screenSize.x + 700, screenSize.x + 700)) {
puts("[DayCycle] failed creating nightsky texture");
return;
}
sf::RectangleShape star;
float y = 0;
Random randomStep(10, 70);
Random randomOffset(-20, 20);
Random randomStarColor(240, 255);
Random randomStarAlpha(100, 255);
Random randomSize(1.25, 3.5);
Random randomAngle(0.0, 359.0);
DayCycle::nightSky.clear(sf::Color::Transparent);
while (y < DayCycle::nightSky.getSize().y) {
y += randomStep();
float x = 0;
while (x < DayCycle::nightSky.getSize().x) {
x += randomStep();
const int color = randomStarColor();
const float size = randomSize();
const float angle = randomAngle();
star.setFillColor(sf::Color(color, color, color, randomStarAlpha()));
star.setSize(sf::Vector2f(size, size));
star.setOrigin(size / 2.0, size / 2.0);
star.setPosition(x + randomOffset(), y + randomOffset());
star.setRotation(angle);
DayCycle::nightSky.draw(star);
}
}
/* Update sprite */
DayCycle::nightSky.setSmooth(true);
DayCycle::nightSkySprite.setTexture(DayCycle::nightSky.getTexture());
//DayCycle::nightSkySprite.setTextureRect(sf::IntRect(0, 0, screenSize.x, screenSize.y));
DayCycle::nightSkySprite.setOrigin(DayCycle::nightSky.getSize().x / 2, DayCycle::nightSky.getSize().y / 2);
DayCycle::nightSkySprite.setPosition(screenSize.x / 2.0, screenSize.y);
DayCycle::nightSkySprite.setRotation(0.0);
DayCycle::nightSkyAlpha = 255;
}
void DayCycle::save(const char *fn) {
FILE *fp = fopen(fn, "w+");
if (!fp) {
printf("[DayCycle] Could not save to \"%s\"!\n", fn);
return;
}
fwrite(&(DayCycle::daytime), sizeof(unsigned int), 1, fp);
fwrite(&(DayCycle::daylength), sizeof(unsigned int), 1, fp);
fwrite(&(DayCycle::sunrise), sizeof(bool), 1, fp);
fwrite(&(DayCycle::days), sizeof(unsigned int), 1, fp);
fwrite(&(DayCycle::color.r), sizeof(unsigned char), 1, fp);
fwrite(&(DayCycle::color.g), sizeof(unsigned char), 1, fp);
fwrite(&(DayCycle::color.b), sizeof(unsigned char), 1, fp);
fwrite(&(DayCycle::nightSkyAlpha), sizeof(float), 1, fp);
fclose(fp);
}
bool DayCycle::load(const char *fn) {
FILE *fp = fopen(fn, "r");
if (!fp) {
return false;
}
fread(&(DayCycle::daytime), sizeof(unsigned int), 1, fp);
fread(&(DayCycle::daylength), sizeof(unsigned int), 1, fp);
fread(&(DayCycle::sunrise), sizeof(bool), 1, fp);
fread(&(DayCycle::days), sizeof(unsigned int), 1, fp);
fread(&(DayCycle::color.r), sizeof(unsigned char), 1, fp);
fread(&(DayCycle::color.g), sizeof(unsigned char), 1, fp);
fread(&(DayCycle::color.b), sizeof(unsigned char), 1, fp);
fread(&(DayCycle::nightSkyAlpha), sizeof(float), 1, fp);
fclose(fp);
return true;
}