-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathGraphicsEngine.h
More file actions
61 lines (46 loc) · 1.49 KB
/
GraphicsEngine.h
File metadata and controls
61 lines (46 loc) · 1.49 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
#pragma once
#include <d3d11.h>
#include "DeviceContext.h"
#include "SwapChain.h"
#include "VertexBuffer.h"
#include "IndexBuffer.h"
#include "VertexShader.h"
#include "PixelShader.h"
#include "ConstantBuffer.h"
#include "TexturedVertexBuffer.h"
class GraphicsEngine
{
public:
GraphicsEngine();
~GraphicsEngine();
bool init();
bool release();
static GraphicsEngine* get();
SwapChain* createSwapChain();
ID3D11Device* getDirect3DDevice();
DeviceContext* getImmediateDeviceContext();
VertexShader* createVertexShader(const void* shader_byte_code, size_t byte_code_size);
bool compileVertexShader(LPCWSTR file_name, LPCSTR entry_point_name, void** shaderByteCode, size_t* byteCodeSize);
void releaseCompiledShader();
PixelShader* createPixelShader(const void* shader_byte_code, size_t byte_code_size);
bool compilePixelShader(LPCWSTR file_name, LPCSTR entry_point_name, void** shaderByteCode, size_t* byteCodeSize);
VertexBuffer* createVertexBuffer();
TexturedVertexBuffer* createTexturedBuffer();
IndexBuffer* createIndexBuffer();
ConstantBuffer* createConstantBuffer();
private:
ID3D11Device* m_d3d_device;
D3D_FEATURE_LEVEL m_selected_feature_level;
DeviceContext* m_imm_context;
// for swap chain creation
IDXGIDevice* m_dxgi_device;
IDXGIAdapter* m_dxgi_adapter;
IDXGIFactory* m_dxgi_factory;
ID3DBlob* m_custom_blob;
//ID3DBlob* m_ps_blob;
//ID3D11VertexShader* m_vs;
ID3D11PixelShader* m_ps;
friend class SwapChain;
friend class VertexBuffer;
friend class IndexBuffer;
};